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Miyamoto on being tough on quality, a fan of Puzzle and Dragons

by rawmeatcowboy
09 November 2013
GN Version 4.0
A portion of an ONM interview with Shigeru Miyamoto...

ONM: So, what was the last non-Nintendo game that you played?

SM: There's a videogame in Japan called Puzzle & Dragons [it's a drop-down puzzle game - Ed]? That's a game that I've sat down simply as a consumer and played.

ONM: These days, do you think you're more intense, or more chilled out as a boss?

SM: I don't think I've changed much. I'm pretty tough, but I'm tough on the product, not the people. Because we're always preparing with the customer in mind it's a matter of being tough so we meet that expectation.

In particular, we spend two, maybe three years making a game. If you spend all that time and people aren't satisfied with it, then all that time you spent on it has been wasted. That's why I'm strict when it comes to final quality. That's where I'm toughest.

Full interview here