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Bravely Default, Conception producers discuss the challenge of making sequels

by rawmeatcowboy
21 December 2013
GN Version 4.0
Coming from Bravely Default producer Tomoya Asano...

“That’s quite amazing that you guys were able to properly change the generation of your average players. When we released Final Fantasy: The 4 Heroes of Light, the average age of players was 30, but then for Bravely Default it had changed to 32. So in the end, it feels as though I’m being followed by those of my generation, and that we’re having trouble appealing to the newer generation [laughs].

Even for our company’s titles from other series, I’ve heard that changing generations can be a really tough challenge. The Trails games is a series that has history, to go with its ongoing story as its foundation. When new players are introduced to the series, they might check out the previous title, or the one before that, so I’m actually pretty envious about that.”


The following comes from Conception and Danganronpa producer Yuichiro Saito...


“So, fans seem to have their own established ideas on things such as the length of skirts, like how many centimeters it should be above their knees. When I worked on Conception II, we had a lot of trouble on things like what I personally felt, and how to keep our fans on board while acquiring new ones.

The first titles don’t have series fans, so you can challenge yourself without that [burden] from the beginning, without having to think about later, so in a way, it’s easier to do. However, from the second title and beyond, you might need to change favorable parts from the previous title, and you might also wonder if the fans will continue to support it.”

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