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GN Podcast #479

EoD - Wii U holiday
 

GoNintendo 'End of Day' thought - Will the next Fatal Frame get localized?



My family vacation is ending in a couple days, which makes me quite sad. I'm just trying to enjoy the time I have here while I can. Damn this week for flying by! Wherever you are or whatever you've been doing, I hope the week has treated you kindly as well. Now let's all get some rest and keep things moving! See you in a few, short hours.


I don't know about you, but I think the new Fatal Frame game looks pretty fantastic. Just a couple hours back, we saw the reveal of Fatal Frame: Nuregarasu no Miko, which will be a Wii U exclusive. I've always been a fan of the Fatal Frame series, but this installment really looks like something special! Quite eager to learn more about just what's going on with it.

To be honest, the marriage of the GamePad with the Fatal Frame series seems like a match made in heaven. A game all about cameras can now be played with a controller that can act just like a digital camera. Real-life camera movements will work perfectly with the GamePad's motion controls and large touch screen. If there were ever a definitive controller for the Fatal Frame franchise, this would be it.

I also think the game looks quite gorgeous. There's just something about the style of visuals...the attention to detail and muted tones that really made the game stand out for me. Throw in all the fancy work with water, which is a main theme in the game, and you have what makes for some fantastic eye candy. Wii U may not be the most powerful kid on the block, but that doesn't make this title any less visually impressive.

Of course, now the big question we all want answered has to do with localization. The Fatal Frame series has had a bit of a rocky history with localization in the last few years. Should we expect the same kind of treatment here? One would hope that the Wii U's sales struggles would motivate Nintendo to bring this game out in all territories. On top of that, there are two films in the works for the franchise, with one coming from Hollywood. You would think that could be a perfect excuse to bring the game stateside, as well as to our friends in Europe.

Well, time to place your bets. Will this new Fatal Frame game get a localization outside of Japan, or will we end up losing out on another installment? Leave a comment and let us know.

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32 total comments (View all)
No Avatar
17 Jul 2014 04:45

Let's hope it comes since Nintendo was hard to work with other developers in the past. I know a lot of "stuck in the past" Nintendo fan don't want the game.
User avatar
17 Jul 2014 04:56

Do I think it SHOULD come here? Yes!

Do I think it WOULD come here? Sadly probably not.

It would really look nice for the Wii U if it did. And even if later than in Japan (hey you know October is Halloween month) and this year would be fantastic.

*sigh*

I do wish the Gamepad had a rear facing camera too.
User avatar
17 Jul 2014 05:07

There is a greater chance than in the past since it could be a digital only release.
User avatar
17 Jul 2014 05:10

@yomanation So? Japanese horror movies did pretty well. I mean, Hollywood felt like they had to remake most of them, but I know lots of people who also enjoy the originals. I find Japanese horror extra creepy, so it's perfect for a horror game.

I'm looking forward to this. If they translate it to English, I don't see why they wouldn't release it in the USA and Europe on the eShop.


I wonder if there will ever be a VR game of Fatal Frame. I guess it would (seriously) have to be shipped with diapers.
No Avatar
17 Jul 2014 05:17

I think they will, at the very least on the eshop. So people complaining won't have an excuse, but they still won't buy it. as usual.
User avatar
17 Jul 2014 05:27

I hope it will... I need to play it. The last one was released on Wii in Europe.
User avatar
17 Jul 2014 06:09

@internet Well put!

I have to admit that I would wait until it is around 30 bucks, though. But I need to experience this creepy forest with a flashlight :O
No Avatar
17 Jul 2014 06:22

This may just get localized. I have not played the series at all. I just only had a GameCube for most of that gen and when I finally did get a ps2 it was the next gen. And I heard about the one coming to wii and thought I would start there but no localization.

So maybe this time they will change. Since they are now the only major ones bringing games to their own system.
User avatar
17 Jul 2014 06:40

I don't think Nintendo has a choice. With so few games for Wii U they can't afford not to localize a game... If they feel they need to fill out Wii U's library they will localize it themselves.
No Avatar
17 Jul 2014 06:44

Bill Trinen retweeting the reveal is enough to convince me that they're working on it. He's a big figure to Nintendo fans and for him to share it just to essentially say "look what Japan are getting and you're not" would be odd. You'd figure if it wasn't coming out in the west that anyone at Nintendo would avoid even mentioning it without prompt like they have many times before.

Then again, it's a personal account so he may just be excited about it. Either way, I'm sure Europe will get it.
User avatar
17 Jul 2014 07:21

The camera game in Game & Wario is the only reason I still have that thing and I've put more time into it than I care to say. :D

Spirit Camera: The Cursed Memoir was really cool and fun, even if you can beat it in about 3 hours without rushing.

https://www.nintendo.co.uk/Games/Wii/Pr ... 82684.html

<cries>
User avatar
17 Jul 2014 08:30

Fred Duck wrote:The camera game in Game & Wario is the only reason I still have that thing and I've put more time into it than I care to say. :D

Spirit Camera: The Cursed Memoir was really cool and fun, even if you can beat it in about 3 hours without rushing.

https://www.nintendo.co.uk/Games/Wii/Pr ... 82684.html

<cries>

I agree... that was actually the first (and only) game that I finished in one sitting... EVER.
I took ~10 hours to beat the first Mario game 2-3 years ago, but just ~4 for Spirit Camera... but it was fun. Really, the fact it was fun just make its length more frustrating. :O

I just need that game. I'm one of the biggest fan of this series... Slow? My kind of games! Creepy? Feel soooo good! Old and dirty all over? Huuum! Swell! Also it helps it is so freakingly rooted in Japanese mythology. This game is just perfect for me!
User avatar
17 Jul 2014 09:09

Elfteiroh wrote:I agree... that was actually the first (and only) game that I finished in one sitting... EVER.


Yeah, I actually beat it without even leaving the store. o_o;

Elfteiroh wrote:I took ~10 hours to beat the first Mario game 2-3 years ago, but just ~4 for Spirit Camera... but it was fun. Really, the fact it was fun just make its length more frustrating. :O


I've read on the internet that "length isn't everything."

When people ask, I always tell them that it's an awesome experience and they should totally try it, but not for full price. ^_^;

Elfteiroh wrote:I just need that game. I'm one of the biggest fan of this series... Slow? My kind of games! Creepy? Feel soooo good! Old and dirty all over? Huuum! Swell! Also it helps it is so freakingly rooted in Japanese mythology. This game is just perfect for me!


Yeah, and horror is just a horribly overlooked genre these days! Resident Evil is all action-y now, Silent Hill is silently dead...Siren...er...yes...

That reminds me, I still have to go back to FF4.

I'll take whatever horror I can get, though. o_o;

I went back and played a bit of RE the other year and was shocked at how colorful it is. :P I guess they needed to do that so we could actually see what was going on.

Did you like SH?
User avatar
17 Jul 2014 09:26

Not a Fatal Frame fan. Never played a game in the series. I'm interested in this.
User avatar
17 Jul 2014 09:34

Fred Duck wrote:
Elfteiroh wrote:I agree... that was actually the first (and only) game that I finished in one sitting... EVER.


Yeah, I actually beat it without even leaving the store. o_o;

Elfteiroh wrote:I took ~10 hours to beat the first Mario game 2-3 years ago, but just ~4 for Spirit Camera... but it was fun. Really, the fact it was fun just make its length more frustrating. :O


I've read on the internet that "length isn't everything."

When people ask, I always tell them that it's an awesome experience and they should totally try it, but not for full price. ^_^;

Elfteiroh wrote:I just need that game. I'm one of the biggest fan of this series... Slow? My kind of games! Creepy? Feel soooo good! Old and dirty all over? Huuum! Swell! Also it helps it is so freakingly rooted in Japanese mythology. This game is just perfect for me!


Yeah, and horror is just a horribly overlooked genre these days! Resident Evil is all action-y now, Silent Hill is silently dead...Siren...er...yes...

That reminds me, I still have to go back to FF4.

I'll take whatever horror I can get, though. o_o;

I went back and played a bit of RE the other year and was shocked at how colorful it is. :P I guess they needed to do that so we could actually see what was going on.

Did you like SH?

I had a very poor family, so I was lucky when I got used Nintendo consoles from the gen before... Never got a PS console before my own PS3 that I bought (MGSIV bundle, backward compatible, yeah!) and money is sparce when you are an university student, so the classic games I get to buy and play are very few. Still haven't got to the series, but I feel I'll at least love the first ones. I really have to play the first 3 RE games too, only played 4 and Revelaiton (not beaten though). Fatal frame, I got to play at a girl's house, we played non-stop for two days and I fell in love (with the game... I realized too late the girl was interested to actually hook up with her lol). But I still feel like any other horror game won't ever get close to FF in my book, for the simple fact that the focus is heavily on girls and girl ghosts... the latter fascinating me the most. there is a special eeriness around female ghosts that act on me like a magnet. Strangely, I never get to feel "fear" when I play these games... Death and dead things doesn't scare me. I just find it, the concept, the look, the feel, to be... attractive? Don't know if it's tbe right word for it...


Anyway. That was a bit creepy, sorry.

Eh, now that I think about it... The Wii U seems right now to be THE cinsole for true horror games... I don't think I have heard of many horror games on the other consoles... I wonder if it will help make an horror fan niche? That would be great!
No Avatar
17 Jul 2014 11:21

they have localize this game! they have to do it! the Wii U needs this kind of games.!
i need this kind of games too hehe
User avatar
17 Jul 2014 13:05

I don't know what to think on "will they." But I really really hope they do! I want this game so bad!
No Avatar
17 Jul 2014 13:12

MoldyClay wrote:

...Nintendo is developing/publishing it (with Koei-Tecmo).

We didn't get FF4 because nobody wanted to fix the bugs.
We didn't get FF2 because Nintendo of America completely abandoned the Wii when it came out. It wouldn't have sold at that point. Same reason we didn't get MOTHER 1.


Perhaps you are talking about Mother 3 (GBA, 2006)?
Mother 1 skipped America almost certainly for the apathy of the public to the JRPG back then, same with FF 2 and FF 3. The first Mother was released at mid 1989 in Japan, and back then, NOA didn't buried their home consoles the moment the successor arrived, in fact after the SNES american release, the american NES still received no less than 100 licensed new games by Nintendo and third parties, and the last licensed game (and first party to both) was infamously released in 1994, 5 years after Mother release in Japan.
User avatar
17 Jul 2014 19:44

Elfteiroh wrote:Still haven't got to the series, but I feel I'll at least love the first ones.


In my opinion, 1 is the best overall game, although I have a bit of a problem with some of the story. I'm not going to talk about 2, but 3's hardest puzzle difficulty is...not difficult; it's obtuse! I think I'm stuck on the very first puzzle. I tried it on easier difficulties to see if there's some kind of relation but nope!

Elfteiroh wrote:I really have to play the first 3 RE games too, only played 4 and Revelaiton (not beaten though).


I think Code Veronica is better than RE3, myself, so maybe the first 4? Or, are you counting 0 as the first game chronologically? Then would the second one be the original RE or the director's cut or the remake or the...@_@;;;

3&4

...&5
......&6

are more action-y.

Elfteiroh wrote:Fatal frame, I got to play at a girl's house, we played non-stop for two days and I fell in love


Yeah, it's a great game. ^_^

Did you play "Calling" on Wii? That has ghosts and girl ghosts and girls and...no, I already said that.

Or was I thinking of "Ju-On: The Grudge" on Wii?

Hmm.

"Silent Hill: Shattered Memories" on Wii was pretty fun, even if that wasn't Harry Mason. I don't think it'd work well on any other system.

yomerodes wrote:Mother 1 skipped America almost certainly for the apathy of the public to the JRPG back then


Also, the simple art style didn't wow anyone in '89 so Nintendo was justifiably afraid Americans would ignore it in favor of something prettier.

yomerodes wrote:, same with FF 2 and FF 3.


What happened with FFV? I'm playing that right now for the first time and I have to say, it makes Bravely Default look even worse than before.
User avatar
17 Jul 2014 20:12

It could go either way, but... you'd think they would've said something about it already with the Japanese release so close. That said maybe they are waiting for the Hollywood film to get closer to release. Wouldn't be a bad idea to get the awareness out there with the movie and then launch the game.
User avatar
18 Jul 2014 02:47

I'd like to point out that "Japanese horror" being a 'dead fad' over here isn't really a valid argument against the game.

In case you magically forgot, we're getting a Hollywood film, in addition to the Japanese film. As in, we're getting an English Fatal Frame movie.

Sisibakbak wrote:Bill Trinen retweeting the reveal is enough to convince me that they're working on it.


ohoho!

yomerodes wrote:Perhaps you are talking about Mother 3 (GBA, 2006)?
Mother 1 skipped America almost certainly for the apathy of the public to the JRPG back then, same with FF 2 and FF 3. The first Mother was released at mid 1989 in Japan, and back then, NOA didn't buried their home consoles the moment the successor arrived, in fact after the SNES american release, the american NES still received no less than 100 licensed new games by Nintendo and third parties, and the last licensed game (and first party to both) was infamously released in 1994, 5 years after Mother release in Japan.


Nah, but MOTHER 3 fits the logic as well. Basically the same thing happened. If it were a Zelda, Mario or Kirby, it would've released, though.

MOTHER 1's Japanese release is irrelevant. The localization was completed in 1990, and it was set to release slightly before 1992. It wasn't abandoning the NES that was the problem. It was literally the fact SNES was going to compete with its release. There was no way to market "buy this archaic-ass looking NES rpg with **** graphics OR buy this BRAND NEW Nintendo with amazing graphics and a new Mario!"

The guy who wrote the English script said:
"Once the Super NES squatted in the pipeline and shoved the game aside from its appointed time, I believe that the marketing execs just decided that the game would be too expensive to produce and unsuccessful without marketing, and that's why it fell into oblivion." [Source: http://www.lostlevels.org/200407/200407 ... ound.shtml ]

Fatal Frame 2, while never given an official reason, came out 5 months before the Wii U. At this point, Nintendo of America had already completely abandoned the Wii. The only notable games that came out from NOA were Xenoblade (which was TWO YEARS after it came out in Japan), Pikmin 2 (which was THREE YEARS after it came out in Japan AND Europe) and a collection of Kirby ROMs.

The year prior was Mario Sports Mix, then NOTHING until Kirby RtDL, months later, followed by Skyward Sword. Additionally, we got Fortune Street (from Square-Enix), Mario & Sonic 3 (from SEGA) and Wii Play Motion.

And seeing as NOA clearly didn't like the idea of taking chances (seeing as they didn't even localize The Last Story or Pandora's Tower, and Xenoblade was actually Europe's localization), it was pretty much guaranteed they didn't think a sequel to a series that Nintendo fans weren't fully familiar with over here would sell well or be worth the time while pushing new consoles.

At least, that's my hope.
User avatar
18 Jul 2014 07:31

MoldyClay wrote:The only notable games that came out from NOA were Xenoblade (which was TWO YEARS after it came out in Japan), Pikmin 2 (which was THREE YEARS after it came out in Japan AND Europe) and a collection of Kirby ROMs.


Not to mention that NoA didn't want to publish Xenoblade Chronicles, either. GameStop had to pay them. o_o;

MoldyClay wrote:Additionally, we got Fortune Street (from Square-Enix), Mario & Sonic 3 (from SEGA) and Wii Play Motion.


Ah, yes, the game pushed out for the holidays because it had a big fat picture of Mario on the cover, despite the fact that it was sugoroku and Americans generally don't like hate sugoroku. :P Talking with my local GameStoppers (good people), they told me they had a lot of sales and then a quite a lot of used copies sold back, but Nintendo didn't care because they'd already gotten their money. Classy.

MoldyClay wrote:And seeing as NOA clearly didn't like the idea of taking chances (seeing as they didn't even localize The Last Story or Pandora's Tower, and Xenoblade was actually Europe's localization), it was pretty much guaranteed they didn't think a sequel to a series that Nintendo fans weren't fully familiar with over here would sell well or be worth the time while pushing new consoles.


The problem is that it was quite obvious that they had completely abandoned Wii at that point (I also pointed that out before on GN and people thought I was nuts) so releasing something would have been a better idea than releasing nothing, since it would've assured their customers and developers that they actually were trying to support their own system. Remember how little faith retailers had in Sega in the SegaCD / 32X / Saturn years? When the incredible Dreamcast came out, retailers were still skeptical and a lot of retail staff still didn't push the system because they'd been burnt before. (Either that or sony was paying them money to rag on DC / hype ps2 before launch, which wouldn't surprise me.) I see parallels now where developers, retailers, and customers have been cool towards Wii U because of how Wii was handled.

With the (British) English translation work already completed on the games, FF2WE and Disaster: Day of Crisis would have also been cheap to produce, even if they weren't "system sellers" according to Reggie. Not to mention that TLS and PT were both also published by NOJ, NOE, AND NoAustralia. @_@; I'm sure it struck a lot of people as very strange that NOA was the odd one out.


So will the new FF game come out in the US? We all hope so, but does NOA still despise us all?
No Avatar
19 Jul 2014 00:57

It should get localized. Wii U only has Zombiu and a port of Resident Evil Relations on the resume. It be nice to have a third option in the horror game category on Nintendo's console.
User avatar
19 Jul 2014 16:19

@Fred Duck

The unfortunate part is that XSEED easily could have published Fatal Frame & Disaster over here in NOA's place, but they were set on finishing the "operation rainfall" trio of games instead.

It literally would've taken a line of code or something to change it from PAL to NA regioning.

Still don't fully get why we didn't get Last Window or Another Code R. At least with Tingle RPG they asked NA's interest and everyone was closed minded and said no.
User avatar
20 Jul 2014 21:34

MoldyClay wrote:It literally would've taken a line of code or something to change it from PAL to NA regioning.


I remember back in the day, PAL-region games had to be reprogrammed from the (usually) original NTSC to work on PAL TVs. Did that stop being an issue?

MoldyClay wrote:Still don't fully get why we didn't get Last Window or Another Code R.


Oy vey, we didn't get Last Window? I hadn't noticed. :O At least the DS is region-free, praise Mario.

And ah...Another Code R. :(

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