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Monolith Soft talks scale/scope of Xenoblade Chronicles X, working with Nintendo for online aspects

by rawmeatcowboy
14 May 2015
GN Version 5.0

Coming from Xenoblade Chronicles X executive director Tetsuya Takahashi...

On increased map size and content over Xenoblade Chronicles:

As the volume was large, the most troublesome thing was debugging (laughs). As this was our first HD title, it was decided from the start that we won’t use cutting edge technology. When I considered what is the strength of Monolith Soft, I came to the conclusion it’s the ability to neatly put together huge volume.

On Nintendo helping with online aspects and applying that knowledge to future games:

We were able to implement online elements by cooperating with Nintendo and I’d like to use that feedback in making the next title. Originally we used very basic technology for online elements of this game. As I said in the beginning [of this interview], we decided not to use cutting edge technology. HD and online were new experiences for us and rushing has no use. It’s a bit similar to boxing: if you stand till the end, you will win. We faced the development with this in mind.

[Link]
 
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