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Armature further explains plans to distribute Unreal Engine 4 code

by rawmeatcowboy
12 June 2015
GN Version 5.0

Once again, Armature is going to be using Unreal Engine 4 to bring Bloodstained to Wii U. Here the company expands upon that plan.

We didn’t provide very many details, and there’s been some confusion, so we just wanted to clear a few things up.
What we are planning to do is share the WiiU and Vita modifications to UE4 for Bloodstained after the game ships with authorized developers for the respective platforms (and we’re not sure how we’ll deliver the code, it’s a bit complicated because of all the parties involved).

Neither us nor Epic will be providing any support for this code. What developers will get will be a snapshot of the platform-specific code that ships with Bloodstained on the version of UE4 that Bloodstained ships with. Nobody will be keeping the code up-to-date with newer versions of UE4.

We are not planning to take external contributions from individuals, do any co-development, or release the code prior to Bloodstained’s release.

Our intent is to give people a great jumping-off point on those platforms. We hope this clears things up, and we’re excited to provide more specifics as we have them!

[Link]
 
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