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Nintendo explains Metroid Prime: Federation Force, considered Wii U version at one point

by rawmeatcowboy
17 June 2015
GN Version 5.0

A portion of an Engadget interview with Kensuke Tanabe...

E: What is Metroid Prime: Federation Force?

Kensuke Tanabe: The last game in the Prime series was in 2007. It's been a while. When I heard about the New 3DS, with the C-stick, it would be ideal for a shooter. I thought: "It'd be great to have a Prime title to launch alongside the new hardware." In Metroid Prime 2, we included multiplayer, but here we wanted to focus on the co-op aspect. But then, if we have four "Samuses", that would be odd. And that's where the Galactic Federation came in. Controlling the game, and in terms of how it feels, it feels like a Metroid Prime game.

However this time there's a "load-out" system: players start with a basic mech [the controllable robot suit in Federation Force] But before a mission starts, you can choose what weapons to load into it. There are certain powerful weapons you can bring, like a "super missile" which comes with a heavy weight penalty. We tried to create a balance with these load-outs that would decide your role in a squad, similar to a role-playing game, with wizards, warriors and healers. [As you play, you can collect] mods for these mechs. Even if you fail in a mission, you'll receive some of these upgrades.

E: A lot of fans may have been hoping for a Wii U version. Why did it come to the 3DS?

KT: The idea to develop a new Metroid Prime title came along with the New 3DS, with controls suited to the title. Ideally, the plan was for the game to arrive alongside the hardware but, well, it's a little late! If I'm honest, we did look into a Wii U version. However, we had to consider the resources it would take, what teams to devote for a Wii U game.

Full interview here