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Splatoon - devs on map rotation, upcoming updates and how the development continues

by nintendaan
29 June 2015
GN Version 5.0

All of these translated comments come from a Nintendo Dream interview with Splatoon directors Yusuke Amano and Tsubasa Sakaguchi. The producer of the game, Hisashi Nogami, was also present to give his thoughts.

On map rotation
Amano: ''I think if maps were selected at random from all the possibilities, everyone would only use weapons that have “the greatest common divisor” and that work the same way in every map. But when maps are limited to two, you can have alternative weapon choices like “I’ll go with a charger for these two maps”. If there are more than three stages, all-rounder weapons become popular.''

About upcoming updates
Nogami: ''There is still more to be done to maintain customers’ interest and to prevent them from getting tired [of the game].''


Amano: ''There is still much content under investigation*. It is like “what shall we include in the next update?”''


*Developers keep using wording ''under investigation'' or ''under research'' as a reference to Squid Research Lab.

How the development will continue
Nogami: ''We wanted to pile up content with updates from the start. We prepared some amount [of content] according to our expectations, but as we saw actual reactions [from players], we’re going to make some revisions.''


Amano: ''We’re thankful that everyone has leveled up faster than we expected and played the game immensely. If we’re going to pile up [content], we’re going to do it with an aggressive approach.''