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Platinum on the nerve'wracking nature of working on StarFox Zero, walker transformation info

by rawmeatcowboy
05 July 2015
GN Version 5.0

Coming from a Wired interview with Platinum Games’ Yusuke Hashimoto...

“This is the first time I’ve ever done this kind of collaborative design. It’s not just with Mr. Miyamoto, but also with Mr. Hayashi here. The three of us are always working together and it’s very fun, but obviously when Mr. Miyamoto shows you something and is like, what do you think of this, and you have to come up with a good answer, it’s very nerve-wracking. I’m struck by how fast this goes. The turnaround between the exchange of the two parties is very quick. It’s a kind of development speed I haven’t really seen before.

We don’t want to make it a simple game, by any means. The challenge for us is, how to make a game that feels good and challenging to play for lots of different people?”

We also get a deeper understanding of the walker transformation from Nintendo's Yugo Hayashi...

“It is not a chicken, more like a dinosaur. Talking with one of the Star Fox character designers, since all of the characters are animals, he thought it would be better to make this design also more like an animal. That’s how we ended up like this. When you jump, it flutters its arms. That was all Miyamoto’s idea.”

[Link]