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Mighty No. 9 devs feel 'really bad' about the delay, couldn't announce it until they were sure

by rawmeatcowboy
07 August 2015
GN Version 5.0

A portion of an Engadget interview with producer Nick Yu...

E: As a creator going to Kickstarter, what do you feel like you owe the backers that give you money? You gave out estimated delivery dates when you did the campaign. What's the feeling like when you miss that estimate?

NY: I'm sure a lot of people -- almost everyone is upset about delays, and things that can't be done. But, and this is my personal view, the creators announcing the bad news feel worse than the backers. You know that you have to tell the people, and it'll make them sad; it'll make them upset. And you're the reason for that happening. You're the one making it. Even if it was accidental, or you had no control over it, you're the reason the delay happened. We feel bad. Really, really bad.

People are saying that we didn't announce the delay fast enough. But although we saw the possibility of the delay, we weren't sure. You'll never be sure until the moment when you say, "This is not going to make it anymore." Even if there are rumors or possibilities for delay, we can't say anything until we are sure. In the end, that might cause some bad PR, people calling you liars, but there's nothi-- there's maybe some things we could've done better, but, at that point, we couldn't say anything for sure, so. ... We are upset as well, just as much as the backers.

Full interview here

 
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