Dear Reader:
Mighty No. 9 - Inafune doesn't make games he can play, talks about learning curve
This all comes from a Kotaku UK interview with Keiji Inafune...
If he currently the best Mighty No. 9 player
''It's not an option to make a game that I can play! It's best to make a game that I really have to make an effort to play. My staff, though, are really good.''
On the risk/reward dash system
"It's a system that really challenges players. And we want even expert players who are really good at the game to be challenged. When they think they can master it, there are mechanisms that make them realise they have to think twice."
About the learning curve
"There are systems built in that train players, in a way, to be quicker and more skilful by the end. This is what we do with dashing. We want players to take risks in the game, yes, but we do balance that."
On no training options
"We don't have that. Everybody, even beginners, has to deal with what's thrown at them!"