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Disney Infinity 3.0 handles Star Wars villains differently due to kid play-testing results

by rawmeatcowboy
13 August 2015
GN Version 5.0

In Disney Infinity 3.0, you'll have to grab champion and villain coins to play as certain characters, with one coin being available for each character. With villains, you'll have to collect their coin before you can use them in their own playset. How did that decision come about? A Vooks interview with producer, Mathew Solie reveals the reasoning.

“What happened in playtesting, was kids would always put down Darth Maul first, and [the beginning of the Clone Wars playset] plays a cutscene where Yoda, Obi-Wan, Ahsoka Tano, and Anakin are standing there, and they would always say ‘Well where’s Darth Maul?’ and you know, he wouldn’t need to be there – it’s the Jedi and the Clone Army. But they’d just say ‘…I don’t get it’, so we made [Maul’s Champion Coin] a little further along. Same thing with Vader and Boba Fett in Rise Against the Empire, because it would just be weird considering I put Vader down and then the opening has everyone running to escape Vader.”

[Link]
 
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