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Extreme Exorcism devs on the importance of local co-op, paying tribute to the NES/SNES

by rawmeatcowboy
26 August 2015
GN Version 5.0

A portion of a GamesBeat interview with Golden Ruby president Mike Christatos...

“A lot of game developers now grew up playing games with their friends or family on the same couch. If you’re losing and in the same room, there’s something special about being able to reach over and unplug your brother’s controller so you get the highest score. It’s more of a bonding experience: the trash talking, the laughter, the conversation. You can get that over the Internet for sure, but being there in person is just different. The great thing about Extreme Exorcism is that there’s not only 4-player local co-op, but Deathmatch too. So there’s a mode to suit whatever mood you’re in, depending on how you feel about your friends that day.

The whole team wanted to pay homage to the games we all enjoyed growing up, so the NES/SNES era of games was a big influence. Our artist Johan Vinet is a huge fan of that era and was such a blast to work with. He was right there on the same page when we talked about our love for local multiplayer and [our inspirations]. We told him to have fun with it and throw in his personal touches, which you can see throughout the game in the various attack animations and their design.”

[Link]