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Shovel Knight: Plague of Shadows dev blog - Designing Mobility Tricks
Plague Knight’s sideways Bomb Burst can be useful for jetting from place to place, but when used recklessly it’s also a great way to fling yourself off a ledge! Luckily there are safeguards in place.
Jumping again when Bomb Bursting allows Plague Knight to shoot across the screen, but jumping without pressing any direction (usually called a neutral jump) breaks all momentum with a hop straight up. In earlier iterations, we tried having this neutral jump ease you to a stop over time. However, this behavior overlapped with the bomb throw’s ‘ease to a stop’ motion and was inconsistent with the snappy behavior of Plague Knight’s other jumps. Having a clean stop gives players the option of saving their double jump to help stick the landing.