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Nintendo on the evolution of Mario's design, keeping development internal

by rawmeatcowboy
27 September 2015
GN Version 5.0

The following info comes from a GamesTM interview with Shigeru Miyamoto and Takashi Tezuka...

The evolution of Mario's design:

“I do think it’s changed a bit… For example, in Mario 3 we made him a little cuter. And perhaps with the Tanooki tail and the cape we definitely added items and features so that there’s more variety in Mario’s actions.” - Tezuka

“In terms of the 3D Mario performance, it has evolved, but we have always been consistent in trying to be cautious in terms of when you do a B-dash, how far he can jump or how many blocks he can break. We have made it a little bit simpler for players as it’s evolved, because there are more complicated things that we’re asking the players to do. In the original Mario when you’re stopped he can’t do B-dash, but you can do it now with more recent games. So we have made it a little bit simpler and tweaked it throughout the years. In terms of Mario games we definitely don’t have other teams develop it, because we do want to control it and manage those features.” - Miyamoto

[Link]
 
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