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Platinum talks StarFox Zero delay, 60fps, obtaining that 'Platinum feel'

by rawmeatcowboy
02 October 2015
GN Version 5.0

Coming from a GameSpot interview with Platinum's Yusuke Hashimoto...

"Those two screens, you can't find that anywhere else. When we were doing Bayonetta 2, we just used that screen as a touch pad. With Star Fox, Miyamoto originally had the idea that he wanted to create a shooting game that used both of these screens, and then we said, okay, how can we combine this with Star Fox? Just having to use those two screens makes things interesting.

We've got them both moving at 60 fps, which is big for a lot of people, I think. But I think that it's kind of a milestone in gaming, in a way. It's not something that we have done ourselves before at Platinum, and it's just not even something that has been done in gaming before. So it's a lot of new challenges.

We've been working with action games long enough. We understand how the players play an action game, how they respond to an action game, how they'll move, what they'll do in the situational stuff. What we're making here now, it's totally a new learning experience for us, which is kind of fun to find out. We want to make it feel as great as possible (and give it that Platinum feel). It's easy to say [it was delayed] to increase its quality, or whatever, but that entails a lot, whether it be visuals, or controls."

[Link]