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Ubisoft details the work that goes into creating Just Dance titles for a worldwide audience

by rawmeatcowboy
19 October 2015
GN Version 5.0

Coming from a Venturebeat interview with Just Dance brand director Marine de la Seigliere and associate creative director Veronique Halbrey...

“Realistically, we can shoot around four stages/numbers a day. It depends on the complexity of the costumes or effects demands. We have markets where dancing is a big part of their culture. The world has made us more reactive, we can’t think of one game anymore. Everyone can dance, so we need to be open to every gamer.”

[Link]