Dear Reader:

You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Genei Ibun Roku #FE - more clips, artwork and screens, system details

by nintendaan
30 October 2015
GN Version 5.0




These translated details come from Perfectly Nintendo...

-  System section of the website was updated with details about Dungeons and the Battle System
- dungeons are accessed from the real world, and are called ''Hydra Sphere;
- inside, there’s various gimmicks and obstacles to overcome, and of course enemy Mirages and bosses to defeat
- clearing those dungeons will allow you to progress through the story, naturally
- each Hydra Sphere has a different design, with various gimmicks inside
- For example, in the dungeon located inside Building 106 (which was showcased at E3), you have to operate a giant doll in order to move around the various levels. Unsurprisingly, the boss is hiding on the top floor
- as for battles, they’re triggered automatically when you come into contact with enemies inside the Hydra Spheres
- can get the first strike by slashing at them before the battle starts, instead of simply walking into them
- just like in pretty much all turn-based RPG, you battle by giving commands to your characters
- in order to get the upper hand, you need to take advantage of enemy weaknesses (so you can get some bonuses)
- as you defeat enemies, you get XP and other stats increases
- there’s also a Skill gauge, and when it’s filled, your Mirages learn a new Skill
- you also get various materials, which can then be used to make weapons
 
Pinball FX on Nintendo Switch