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RIVE pushed back to 2016, new website opened, screens shared

by rawmeatcowboy
02 December 2015
GN Version 5.0

While we never communicated a firm release date, we did expect to launch RIVE during 2015. The reason why we’re moving it to 2016 is simple… we’re not done yet.

Since moving to a three man team early last year we had to rediscover how to handle things with less man-power. This means a lot of tasks have to be handled sequentially, instead of spread throughout the team. If we need a new trailer, the level designs stall for two weeks. If we decide to attend PAX or EGX with a booth, the entire project is paused for several weeks. It’s frustrating, especially since it means we can’t let you play the final game yet, but it’s our current reality and we are adamant to make RIVE the absolute best game we’ve ever created.

So what HAVE we been doing lately? Aside from launching a site for RIVE at rivethegame.com, we have been super busy with the game itself.

Check out the full blog post and more screens here

 
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