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Sakurai weighs the pros/cons of being able to update games after release

by rawmeatcowboy
03 December 2015
GN Version 5.0

Coming from a Famitsu feature with Masahiro Sakurai...

I want you to consider my perspective to be not one of a creator, but of a player that understands the situation comprehensively. I personally am extremely grateful for these updates. I’m very thankful for the various companies that put in the effort to do this.

Of course, it would be best if perfection was attained by the release date. However, that’s only possible if you completely understand both the final product and how it’s made, like creating a plastic model1 by strictly following the given instructions. This simply isn’t possible.

On the subject of updates and patches, I personally have four main thoughts to share:

Modern games are extremely complex

Previously, I’ve described modern games as “being similar to the human body.” They have an extremely complicated design and very complex mechanisms. It wouldn’t be an exaggeration to say they are 100 times—no, 1,000 times more complicated than games of the past. And this massive amount of data is subject to the variance and fluctuation that digital information is susceptible to. Making sure that everything works properly is a miracle in and of itself.

Full feature here

 
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