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Shin'en details the creation of Scorpio Circuit in FAST Racing Neo

by rawmeatcowboy
04 December 2015
GN Version 5.0

Coming from Shin'en's Martin Sauter...

To achieve the look we were aiming for we researched all the tech currently available. We made very high resolution ground textures and added distant normalmaps to avoid repetition. We used a lot of procedural foliage and scattered hundred of thousands of rocks and pebbles; we also implemented atmospheric scattering, high quality soft shadows, god rays and so on.
This was fine, but we still needed iconic large assets that add scale to the environment. And what can be bigger then mountains or cliffs? The common technique is to sculpt or displace them using special tools, but these models lacked scale and shape. So we tried out 3d scanning and this was the key. We made hundreds of photos from nearby rocks and even created a small in-house photo studio for smaller assets.

Full feature here

 
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