Dear Reader:

You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Toto Temple Deluxe devs analyze why their game didn't sell well

by rawmeatcowboy
11 January 2016
GN Version 5.0

Coming from their dev blog...

There’s a good possibility that the game didn’t have good enough “hooks” to captivate people’s attention. Sure, “fighting your friends to put an egg-laying goat on your head” sounds funny and weird, but it doesn’t really give you a clear idea of what it’s like to play Toto Temple Deluxe.

At the end of the day, we think the biggest factor is because it’s a local-multiplayer game with no online play. The game is aiming at a pretty niche audience by requiring actual human friends to play, and we can’t ignore the impact it has on sales. A quick look at comments on YouTube, Reddit and such, and it’s obvious that a lot of people are simply not buying the game for this very reason (that along a lack of solo experience). Here’s one example:

Full blog here