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Shadow Puppeteer devs discuss the game's inception, why it's coming to Wii U

by rawmeatcowboy
23 January 2016
GN Version 5.0

A portion of a GamerPros interview with Sarepta Studio...

GP: So moving on and talking about Shadow Puppeteer, how did the development of that game come about? What was the the inspiration for it?

SS: Well actually, it started with ‘Dare to be Digital’, an international contest that we . . . a couple of us from the same school started a long time ago. And we just sat down and tried to come up with some cool idea, and someone just started talking about shadows, and we just really latched on to that and we started playing around with the idea of what it would be like if your shadow was alive — what that kind of dynamic would be like. So, yeah, it actually just started with a crazy . . . you know we had a week to do an application for ‘Dare’ and then just suddenly someone said the right thing and that’s how it started.

GP: So the game has already come out on Windows, and it’s about to be released for the Wii U. Is there an ideal platform to play it on, and what are your reasons for choosing the Wii U as opposed to other current-generation consoles?

SS: So, as we started developing Shadow Puppeteer, we always had this thought that it would be a great console game. A lot of us developing it are console players, and we wanted to create this co-op couch experience. Now, with the Wii U, we are so fantastically happy to be working with Nintendo to get it out on the Wii U, because that console is so perfect for the shared experiences, whether it’s with your family member, or it starts with a significant other, with your children, friends; anything. And we feel like it really belongs there. Now, of course, you can play it on Windows with controllers of course, but not everyone is comfortable with that or not everyone has a controller with their PC. With the Wii U you always have the controller!

Full interview here

 
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