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FreezeMe dev talks Wii U control options, plans for EU/AUS/Japanese release

by rawmeatcowboy
31 January 2016
GN Version 5.0

A portion of a Nintendo Life interview with developer Walfrido Abejon...

NL: The launch trailer shows off the freezing mechanic on the GamePad screen: can you talk a little more about how that came together in development, and can players also use other controllers and the freezing mechanic solely on the TV?

WA: At the beginning I thought about using only the GamePad, first I thought about Freezing using the gyro in first view. I gave it a try but all the moving around and then coming back to the normal view was a bit disorienting. So then I tried the touch screen to Freeze and I think it works great and is pretty straight forward!

I published some footage of me playing with the GamePad and people immediately asked "What about the Wii Remote + Nunchuk". So then I thought, ok, I have to give that I try. It was challenging because I guess people were thinking about Mario Galaxy when they suggested that, but on FreezeME you have the option to move the camera at any moment, but in Galaxy that doesn´t happen.

In the end you can use the +Control Pad to move the camera, but you can also set it to Automatic and will always turn to show you were R is looking, in case you don´t want to mess with it.

And again, when I announced the Wii Remote+Nunchuk was supported, people immediately asked "What about the Wii U Pro Controller and the Classic Controller". So I guess you know what happened next!

Then at the end of the process, by mistake was found that you could still use the Wii Remote + A button to Freeze while the GamePad functions were still active, so I thought hey, that´s cool now I can have a mini-coop game!

NL: Do you have plans for the European release of FreezeMe at this time?

WA: Oh yes I do! And Australia too. The game is ready, just missing the PEGI, USK and ACB ratings that should come any time soon. Once I get that, as mentioned earlier, from the time I submit until is out on the eShop should be around 3 / 4 weeks (provided they don´t find any errors). Also I´m in current negotiations with some Japanese publishers, so I might get it out there too.

Full interview here

 
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