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GoNintendo 'End of Day' thought - Not-so-optional sidequests

by rawmeatcowboy
26 February 2013
GN Version 4.0


Happy 2nd anniversary to the 3DS! Yes, it's been 2 years since the portable came out in Japan. It got off to a rocky start, but boy is it kicking ass now! Here's to a third year full of amazing content and even more success. See you in a few, short hours!

I don't know about you, but depending on the game, I am either very interested or not interested at all in sidequests. Plenty of games offer up content that is off the beaten path for you to partake in. Sometimes you get juicy details and upgrades that relate to the main story, other times you feel like you're doing busy work.

I know that RPGs are notorious for dishing out sidequests. I'm experiencing that right now with Ni no Kuni. Almost every review I read stated that sidequests should be taken on every chance you get, as the game can be a bit tough without the added boost you get from those missions. Couple that with my lack of skill in RPGs and I was scared right into every sidequest there is.

In a game other games like Super Mario Galaxy, I will take on any 'optional' content that I can. I don't care if there are 120 more stars to collect or something like that after you 'beat' the game. When I enjoy an experience as much as that, I want to prolong my stay with the game as much as possible. Everywhere I can go, anything I can do, everything I can see...I want in.

Do you feel that some games don't really leave you with an option for sidequests? If you don't do them, you'll be ill-equipped and left missing important story tidbits. That doesn't really seem too fair to the player. Sometimes we just want to see what happens in the main adventure! Leave a comment and let us know.