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Dodge Club Party heading to Wii U

by rawmeatcowboy
04 February 2016
GN Version 5.0

A portion of a 4cr interview with dev James Montagna...

4cr: Let’s get this show on the road! We’ve been talking back and forth over the last semester about your new Wii U project, and it’s now time to share that information with the rest of the world. Sooooo, time for you to tell everyone about Dodge Club Party!

JM: There’s quite a bit of history to cover! As you might know, Dodge Club is one of the games in Dot Arcade. However, the concept of the game actually started as a project for Kokoromi, which is the collective famous for SUPERHYPERCUBE, a really stunning VR puzzler, as well as a bunch of experimental game showcase parties over the years… one of which was in 2007, where Dodge Club premiered. The theme was experimenting with resolution, which I took as a challenge to make a game as tiny as possible. I ended up with this super small and intense 8x8 pixel game experience.

A few years later, there was an unusual opportunity to take over a local bar for a night… so I decided to make a social installation and throw an event around it, expanding on the prior concept. Any excuse for a party, right? So, this was the start of Dodge Club Party, a four player version of the game that would have players bumping into each other, scrambling to avoid a fast fireball, and competing for the best score of the night… all in a 16x16 pixel arena! It honestly got pretty rowdy. [Laughing] But yeah, during development, I had to make the difficult decision to double the resolution since 8x8 was proving too cramped for multiplayer… but in the end we had a great time with the result, and the event just ended up being a ton of fun for everyone. From there, the game toured at a number of venues like night clubs, art galleries, and festivals. But Dodge Club Party has never been available to experience outside of those select exhibits!

Full interview here