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Ace Attorney 6 - tons of screens/art, details on gameplay flow

by rawmeatcowboy
10 February 2016
GN Version 5.0

Ace Attorney 6

Gameplay flow:

- a murder happens
- the person who will become your client gets arrested
- you go investigate in order to gather evidence to use in court
- you defend your client in court using the evidence found during the investigation part by questioning witnesses
- the previous two points repeat until you get a not-guilty verdict (usually, only once)

Investigations:

- you go to the crime scene in order to investigate
- various locations to take a look at
- examine various points of interest in order to get clues, evidence, or simply some interesting/funny dialogue
- on the crime scene, you look around in order to find clues and evidence
- look at the crime scene at different angles.
- talk to people you meet during the investigation
- present evidence to those people in order to get some reactions
- if you present the right evidence to the right person, you will get some precious details and/or evidence
- free to go wherever you want during investigation parts again

Court

- goal is to get a not-guilty verdict for your client
- listen to the testimonies of various witnesses and try to find contradictions
- check the evidence in the Court Records frequently
- once you’ve found a contradiction, you can press for more details or raise an objection by presenting evidence
- if you present evidence carelessly, you will get penalized
- after too many penalties, you will get a Game Over

Mood Matrix,

- during certain sections, you will be able to use the Mood Matrix to find contradictions in witnesses’ testimonies
- while you listen to their testimony, you look at the Mood Matrix and point out any strange behavior
- this can include a witness being overly happy when they should be sad
- find the source of that “emotional contradiction” to get closer to the truth

[Link]
 
Pinball FX on Nintendo Switch