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3Souls dev discusses the game's deep GamePad integration

by rawmeatcowboy
30 May 2016
GN Version 5.0

A portion of a Nintendo Life interview with dev Arturo Chaves Maza...

NL: You make extensive use of the GamePad, so can you talk a little more about that?

ACM: The most basic one is the use of the soul. You can touch it any time during the game to hear the feelings and the thoughts of your character. You also can check the collectibles there.

The most interesting theme is the use of the "connect" button. This is used only when you find one element in the game that has a portal (the ones that we mentioned earlier). The only one that has been shown is the camera. You can connect to it, to see platforms on the GamePad that you can't see on the TV.

The other elements, I will not share, because I decided that part of the game's experience is discovering how to use them yourself (like in "Zack & Wiki"). If I spoil them, the game will lose a big part of the experience. At first I wanted to make a trailer to explain better… but those who played Affordable Space Adventures maybe appreciate that the trailers could never transmit the real experience that you have by playing with the GamePad. I think in this case "word of mouth" would work better than teaser trailers that spoil the real experience of playing the game.

NL: How do the character's emotions, visible on the GamePad, affect the general play?

ACM: It affects more the definition of the character than the gameplay itself, although there are some moments (more on future episodes than the first one) where it has a bigger impact on the gameplay. In this first episode, it will give you clues sometimes for different things, but I rather not spoil it either (by now, you're probably figured out that I hate spoilers!)

[Link]
 
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