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Monster Hunter Stories - ride actions, bond moves detailed

by rawmeatcowboy
31 May 2016
GN Version 5.0

Ride Actions

- actions you can have your Otomons perform while exploring
- break rocks (in order to enter a cave, for example)
- become invisible (to sneak past enemies)
- swim on water
- fly in the air
- use vines to climb

Kizuna Moves (lit. Bond Moves)

- actions you can have your Otomons perform while in battle, thanks to your Kizuna Stone (Bond Stone)
- special attacks your Otomons can launch when you’re riding them
- first need to fill up a gauge
- fill it up to three times

Monster Name / Ride Action / Kizuna Move

Velocidrome: Jump, Dosu Rush (most likely Velocirush in English)
Arzuros: Rock Smash, Salmon-Hunting Claw
Lagombi: Rock Smash, Grind Spin
Yian Kut-Ku: Rock Smash, Reverse Ball
Congalala: Ivy Climb, Aeroblast
Khezu: Howl, Furu Spark
Rathian: Nest Knowledge (an ability that helps with finding nests with eggs to collect), Flame Saber
Tigrex: Ivy Climb, Tiger Impact
Diablos: Move Through Earth / Dig, Blos Cyclone
Rathalos: Fly, Sky-High Fall
Zinogre: Jump, Cross Hi-Volt
Royal Ludroth: Fish Knowledge (an ability that helps with fishing), Moonsault Shower
Qurupeco: Call, Peco Bomb Rain
Brachydios: Super Rock Smash, Brachy Blast Blow
Kirin: Jump, Phantasm Horn
Lagiacrus: Move On Water / Swim, King’s Storm
Nargacuga: Stealth Move, Spiral Edge
Aptonoth: Plant Knowledge (an ability that helps with collecting herbs), Slipping Dive

[Link]
 
Pinball FX on Nintendo Switch