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SDK Spriter - new trailer, info

by rawmeatcowboy
28 June 2016
GN Version 5.0

Now that the big update to SDK Paint is live for the NOA and NOE regions - and some amazing art posted to Miiverse and to https://gallery.sdkpaint.com - the focus has shifted to SDK Spriter. In the lead-up to launch, we will be releasing a series of videos that showcase various features. This first video shows off the "Overworld" level type. Throughout July, we will release videos for the "Platformer", "Terrain", and "Dungeon Master", levels. The final trailer will follow in August. Enjoy, and please leave feedback! --- SDK Spriter is an all-in-one studio for creating retro video game assets, including character sprite sheets, tile sets, maps, and full levels. The final assets can be exported to Miiverse™ or SDKSpriter.com. It is exclusive to the Wii U™ console. There are 4 primary components to SDK Spriter: Sprites, Tiles, Maps, and Levels. Sprites are comprised of 64x64 pixel art characters that have eight frames of animation for each compass direction. The resulting sprite sheet is a PNG image. Tiles are comprised of 64x64 tile pixel art that is assembled into a 16x16 grid. The resulting tile set is a PNG image. Maps are 128x128 layered grids of tiles and collision rules that reference an existing tile set. Levels are a combination of layered maps, a player sprite, multiple non-player character sprites, and metadata. Levels come in four forms: Overworld, Platformer, Terrain, and Dungeon Master. Depending on the level type, they follow basic rendering rules (i.e. fog, TV masking, shading, layering, tilt angle, etc.) and physics rules (gravity, collision-detection, warping, etc.).

[PR email]