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Paradise Lost: First Contact KS update - Boss design, improved interfaces, animation videos and more

by rawmeatcowboy
30 June 2016
GN Version 5.0

With most of the enemy behaviors already designed we were able to start developing of the final bosses of Paradise Lost (an important pillar of the game). Designing these characters is no easy task because their actions and routines differ from the ones of the regular enemies, leading to ad-hoc mechanics that need tons of planning and testing. One of the things that we learned through the boss-building process was the need of reorganizing new ideas and adapt them to already established mechanics (as far as possible), finding the biggest amount of variations that a single design can provide to future routines without falling into repetition. The first boss, Irvine, was the keystone to develop the rest of final enemies that we’ll face on Paradise Lost.

Full update here (thanks Matt!)

 
Pinball FX on Nintendo Switch