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Dragon Ball Fusions - Famitsu review info

by rawmeatcowboy
14 August 2016
GN Version 5.0

Famitsu review - 8/8/8/9

Reviewer 1 – 8

Even though fusion compatibility is pre-decided to an extent, there are many characters, like Arale and Dragon Ball Super characters, which is exciting. Up to 5 vs 5 team battles are interesting and like no Dragon Ball product before, with things like support depending on a partner and make the enemy fly and ring out. Direction of the battles is also flashy and lively. In addition, there are partner gathering and training elements, so there is enough content worth playing.

Reviewer 2 – 8

Combining the various Dragon Ball characters and being able to see fusion forms is very interesting. Even though it feels like battles take a bit long at times, team fights are strategic and fun, with things like partners’ follow-up attacks, paying attention to ring out position, and using hand-to-hand fighting and energy blasts properly. The speedy action element is also well done with a “full force attack”, which you can use when scouting partners.

Reviewer 3 – 8

“What if Goten and Trunks fused together?” is a nice idea. Combinations of original characters are fixed to an extent, but the style of fusions is impressive. The ultimate move of fusing five partners in battle is also interesting as there is variation. Even though battles are menu based, there is strategy and sense of speed like in the original anime thanks to pushing enemies like in billiards. The additional camera feature is good, too.

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