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Mario Party: Star Rush - more info on Toad Scramble mode

by nintendaan
29 August 2016
GN Version 5.0

This comes from Nintendo World Report's  Gamescom impression for Mario Party: Star Rush...

- Toad Scramble big mode of game
- get stars, collect coins and screw with others
- grid based movement instead of the fixed routes and attractions of the older titles
-  system allows for movement in any direction you want, go to any space you like and form your own routes to the stars
- multiple worlds to choose from
- seems to be room for five or six worlds with three levels each
- first will feature a smaller environment with just three bosses, while the biggest ones will have five bosses to deal with
- boss minigames are back and it is here where the stars need to be rescued
- At least one player actually has to hit the spot before a battle can begin
- the others, may they close or far off, need to keep tapping the A-button to close in and join the fray
- possibly around ten boss minigames
- face off against Kamek and try to blast him with a catapult
- boss fight involves playing a memory game to get cards, which pull the catapult farther back to do even more damage to Kamek
- another example involves carrying lights across moving terrain and flashing them right into King Boo's face
- bout with a gigantic Blooper involves a rhythm based game
- by hitting a ball on the beat and bouncing it to the next character, the points rack up
- various characters from the Super Mario universe will hang around various spots across the board
- your job to recuit them for your cause
- they help you with boss battles and each have their own special abilities
- if you make Walugi the team captain for example, four sides of the dice will have higher rolls than normally possible
- the other two will cause a loss of coins
- Peach’s ability is another possibly exploitable one, as she powers up two sides of the die depending on how many people are in the active party
- other party members also roll as well, which allows for fast movement, but also could lead to over-shooting an objective
- destruction of bosses earns you one star (two for the final boss), but coins play a more important role
- every ten coins at the end of the game will be converted into stars
- everything in the game earns additional money
- from picking them on the field to scoring victories in the Free-For-All minigames which are activated by smashing a Coin Balloon
- all comes together in the endgame where bonus rewards are given for performing in certain ways, like being the person who travelled the most spaces
- one of the Ghost House boards puts a lot of emphasis on spikes
- location of these could be swapped by hitting special buttons that are littered all around
- one of the boards in the first grassy world puts a lot of emphasis on items
- every player can carry two, and there are quite a few different ones
- thing to do is to land on the same space as an opponent, whether through items or a Lakitu space
- starts a battle where a feat needs to performed quickly, like pressing the A-button on the correct time
- winner gets to take one of the loser’s allies