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Paradise Lost: First Contact Kickstarter update - Level editor, map and new goodies
Designing the levels
To planify all the possibilities of a stage and have an overall look of entire chapters we create the gameplay situations in a vector designed grid before assembling the graphic elements on Unity. The grid is almost proportional to the different pixel art components, and only the main interactive elements are represented with simple vector squares. This way we can focus on the basic gameplay structure without aesthetic distractions.