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Super Mario Run - tons of new gameplay details

by rawmeatcowboy
08 December 2016
GN Version 5.0

- Mario runs in a non-stop sprint
- you can redirect Mario in certain instances
- levels have multiple paths
- Mario can roll jump, long jump, vault jump, perform a landing roll, parkour roll over enemies or pull off a stall jump
- Mario can also mantle up onto ledges
- Pause Blocks let you take a second to breathe and analyze the level in front of you
- use the stall jump move by tapping and dragging backwards to slow Mario's speed
- use one of Mario's life bubbles to float backwards and take another crack at part of a course
- this uses up the life-saving item and the level's timer keeps on ticking as you do this
- 24 levels at launch, with the first 4 for free
- no free-to-play mechanics, no in-game currency
- Toad Rally lets you challenge friends and changes up sections of levels from the main mode
- points are awarded for stylish jumps, enemies stomped, coins collected and more
- Toads come to watch your run
- the winner of a course gets to keep all the Toads as inhabitants of your own Mushroom Kingdom
- Kingdom Builder mode is featured as the game's home screen
- the coins you collect let you add features to your Mushroom Kingdom
- this includes trees and warp pipes up to new Toad Houses, which offer bonuses every so often
- get homes for unlockable characters such as Yoshi and Luigi
- you need a certain level of Toad population before you can unlock the more elaborate objects
- a high enough level of Toads will even allow you to expand your miniature Mushroom Kingdom into multiple screens

[Link]