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Go! Go! Kokopolo 3D dev talks sequel's long development, EU/AUS plans

by rawmeatcowboy
22 February 2017
GN Version 5.0

A portion of a Nintendo Life interview with Tanukii Studios' Keith Webb...

NL: This sequel has been in development for quite some time: can you talk a little about that process and provide insight into the nature of its extended development cycle?

KW: Yep, we did begin the development process a good few years back, but, as always, life gets in the way, and both myself, and the programming team, had to take other jobs to keep us ticking over whilst we worked on this in the background – evenings, holidays and weekends, that sort of thing. To cut down the dev time, we pondered just creating a simple, no frills port of the original, but I really wanted to include brand new content and create something special for the fans!

NL: Was there any point at which you were concerned the game wouldn't be completed?

KW: In the back of my mind I always knew it would eventually be completed, as the chance to bring it to the 3DS was too great an opportunity to miss. My main concern was that the 3DS would have been completely phased out by the time it was finished, but thankfully that hasn't been the case! It looks like the 3DS still has a bit of life left in it these days, with several exciting titles coming down the line, so it's still a relevant and exciting piece of hardware. The Switch doesn't appear to be a direct competitor to it either, just yet, so there's plenty of opportunity for both to co-exist in the immediate future, which is great news for everyone!

NL: We have a North American release date, but do you have an update for those in Europe and Australia?

KW: We've just submitted those versions to Nintendo, with the appropriate age rating approvals, so hopefully we'll have something to announce in the next week or so. I reckon it'll be an early March release for those territories, but I don't want to confirm just in case Nintendo have other ideas… We've got a little bit of text localisation to complete for the Japanese version, but it should also be ready to release over there pretty soon, once we've got the translations in.

[Link]