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Aonuma discusses his biggest challenge in creating The Legend of Zelda: Breath of the Wild
Quel était le plus gros challenge de #Zelda #BreathOfTheWild ?
— Nintendo France (@NintendoFrance) February 22, 2017
M. Aonuma raconte son ressenti ! pic.twitter.com/3rUqmYreaJ
Question: What was the biggest challenge encountered when developing this game?
EA: The most difficult thing was to create such a massive game. It was the first time we were making such a big game, and when we started, we actually thought it would be impossible. To create this huge world, we needed a big development team. To build this world, we had to start from a base, and then add new elements little by little. What took the most time was setting up a work environment adapted to such a big development team, but also build the game engine.
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