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Reggie breaks down the third party approach on Switch

by rawmeatcowboy
08 March 2017
GN Version 5.0

A portion of a Washington Post interview with Reggie Fils-Aime...

WP: I’m glad you talked about games in development. How should we look at third-party developers, indie developers and the Switch?

RFA: Let’s start with third-party developers, and further define that as the big third-party developers and publishers. We’re thrilled that companies like Bethesda are bringing content to Nintendo Switch, sometimes for the first time on a Nintendo platform.

I'm excited about sports content that’s coming — FIFA, NBA2K from Take Two. What that tell us is that we have a platform that the big third-party developers see a lot of promise in and looking to bring their best content on platform.

Then, let's talk about our independent developers, our Nindies. These companies have a long-standing relationship with us. Yacht Club Games, the studio that brought out Shovel Knight, we've been working with this company since there were a total of six employees in that group.

We love that we make it easy for independent developers like these to create content with our platform and we think that will help make Nintendo Switch into a long-term success.

[Link]
 
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