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SteamWorld Dig 2 - Image & Form on what Switch features help to improve the game, HD Rumble talk

by nintendaan
28 April 2017
GN Version 5.0

This is a Nintendo UK interview with Image & Form's Julius Guldbog

NUK
: And how have the capabilities of Nintendo Switch helped you improve the sequel?

JG: The first SteamWorld Dig was made for Nintendo 3DS, so we made sure that you could play it on your daily commute. But we also wanted to make sure that it could be played for longer periods of time as well. And of course that carries over to SteamWorld Dig 2. Having a console that's essentially both a handheld and a home console is the perfect platform for it.

Other than that, it’s a powerful machine, so we can make some really nice things with the graphics; like improved textures, cool lighting effects, really fluid animations and more. It’s a buttery-smooth 60 frames-per-second full HD when docked, and 60 frames-per-second in handheld mode too.

NUK: You announced during the Nindies Showcase in February that SteamWorld Dig 2 would make use of HD rumble. How’s that coming along?

JG: I quite like what we’ve been able to pull off with HD rumble. One thing is recreating the sensation of digging into certain materials. There’s so many cool things you can do. HD rumble will be a fabulous feature of SteamWorld Dig 2.