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StarFox 2 devs gather to celebrate the upcoming launch of the game

by rawmeatcowboy
27 June 2017
GN Version 5.0


As we mentioned earlier, StarFox 2 dev Dylan Cuthbert is shocked and elated to see that the game is finally seeing release. So much so that he gathered up some other devs from the game, in order to head out and celebrate! You can check out more pics of the gathering via Cuthbert's Twitter account above.

Cuthbert also had more to say on the game's release via a Kotaku interview.

“It made my day. It’s bloody awesome! It was a pretty cool engine and had a lot of features. I’d expand the scripting engine we had to allow more complex expressions. I did this for the next engine I wrote for Blasto on the PlayStation and expanded the scripting engine heavily in that direction with some great results.

Working with Nintendo heavily influenced the level of detail at which we iterate on ideas. We don’t have the luxury of ‘Mario Club’ as it used to be called, the QA and feedback department at Nintendo, so we try to emulate that as best we can. Working at Nintendo gave me that goal in the first place, [because] I saw the process up-close.

Totally weirded out and totally psyched. I mean, I had completely given up on the chance that it might come out. I spent two years of hard work making it and loved every minute. Finally people get to see all the little cool tweaks and things, all the touches and special ideas we threw in there. This game had so much experimentation at the start and that really shows in some of the encounters you’ll come across.

I hope people don’t think they cleared the game with just one playthrough! In that sense, it is a very unique game.”

[Link]