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Nintendo devs discuss jumping from NES to SNES with The Legend of Zelda: A Link to the Past

A portion of a Retro Gamer interview with Nintendo director Takashi Tezuka and Writer Kensuke Tanabe...

“In Zelda II: The Adventure Of Link, we wanted to include sword combat with a variety of different moves into the gameplay, and so decided the project would use a side-scrolling view that made use of our experience from Super Mario games. We made two Zelda games for the NES, both making the most of that hardware. But then with the next Zelda for the SNES, we were able to add even more new things to the gameplay.

When we were starting the project, we experimented to see if it was possible to include a multi-world structure into the game. Our plan was that events in the hub world would have an effect on the other, overlapping worlds, In the end, we decided it would be best for us, the developers, as well as for players to have this as two worlds; one light, one dark. We felt the best way to represent this overlap of light and dark, and to represent the changes between them, was to use the same slanted top-down view used in the original The Legend Of Zelda game.’

John Cena talks about his childhood history with Nintendo, how much he digs 1-2 Switch

Coming from a Mashable interview with John Cena...

"Dude, I haven't played Zelda since gold-cartridge Zelda. I got on Breath of the Wild and they had to take it away from me. I’m a relic from a bygone era. If I were to walk around in my game personality, I would be an 8-bit graphic interface. That was my sweet spot.

That was my youth, man, I was at the right age when the Nintendo explosion happened in ‘84/’85. I got my first 8-bit system in ‘85 so I remember Nintendo Power subscriptions. I remember when The Wizard came out — they showcased the Power Glove for the first time. I remember losing in Track and Field to a kid who had the NES Advantage [controller] and the turbo button and I was blown away. He should’ve been tested for PEDs because he had the unfair controller.

"1-2-Switch is a game made for a dude like me — I love it. It's something that is very social and I think it’s really something that can be enjoyed by anyone. That’s a game that you want to get together with friends as adults and have a fun party night where everybody just flies off the handle — 1-2-Switch is built for that. What a fun way to spend an evening with a bunch of crazy adults having coffee or tea or whatever adult beverages you want to have."

Final Fantasy 15 Director - Switch is "kind of a dream machine", "really fascinating", Square-Enix devs interested

Coming from a Polygon interview with FF15 director Hajime Tabata...

"Given my track record...I've worked on handheld titles, but I've also worked on console games. So the fact that Switch is both at the same time is really fascinating to me. I'm really interested in coming up with ideas and how to capitalize on that technology and how to create the best experience possible on the technology. But I'm not quite sure that I have it yet.

You have your Switch sitting in front of the television and you're playing on the big screen and then you take it out, put it down on the table. It becomes a monitor. You take out the two Joy-Cons, and you play with a friend ... it doesn't stop there, because in my mind, it would be really perfect if you could then take this new monitor and use it like a tablet, for example, and play different apps on it like you would on your iPhone or your Android. So basically, it's accomplishing three tasks in one machine. It's kind of like the dream machine.

While I may not be working on anything for it at this point in time, a lot of people on the staff are really interested in the Switch. Myself included! Many of the people on the dev team are older; they're married; they have kids. One of the things they'd like to do is create something they could also play with their children, or that their children could play on their own, for example."

CaptainNintendoDude, Triforce talk about the good/bad reactions to waiting in line for Nintendo hardware launches

"I think overall that is the biggest reaction we're getting is 'You're crazy!' but it's what they say afterwards [that counts]. It's like 'You're crazy, but you know what? More power to you! I'm going to be watching and supporting from the sidelines. Go for it!' And some people are like "No. You're stupid crazy! What are you doing? This is hurting you. You need to go back to college!' People are saying stuff like that in the comments, but it gets drowned out by the majority of positive feedback." - CND

"I've even see people say 'You're wasting your time. Nothing's gonna happen'. Then when the launch happens it's like 10-15k people and it's a huge celebration, and you get the system, and you meet all those people, and all those friends, and all those experiences. At that point you know it's not that it's stupid. In a sense, they're just jealous because they can't share in that moment in what they love. They can't share in what we love, because it's alien to them, and they don't have their own version. I don't dislike these people. I don't think Alex dislikes these people. In a sense I kind of feel sorry for them because it's like they're imprisoning themselves from truly enjoying their own happiness because they're trying to meet the quota of society." - Triforce

Full interview here

Stardew Valley dev spent 4.5 years creating the game, talks about solo development

A portion of a Gamasutra interview with dev Eric Barone...

GS: How much time have you spent working on the game?

EB: I’m not exactly sure how many hours I put in, but I did work on the game for at least 4.5 years. I worked at least 8 hours a day on it and only took a day off if it was unavoidable.

GS: One of the unique things about Stardew Valley is that you were the sole developer on the project. What led you to take on such a huge undertaking independently? Did you ever think about bringing in outside help during development?

EB: I like to work alone. I like having complete control, and not having to justify myself to anyone else. I’m a perfectionist and I think it would be difficult for me to work with someone else. I also enjoy doing the music, the art, writing… I wouldn’t want to give any of those things up. They make my job more varied and interesting.

Pokemon president talks about Switch, HD Rumble uses, potential for Pokemon

The following comes from a Toyo Keizai interview with Pokemon president Tsunekazu Ishihara, as translated by NE...

- he knew about Switch years ago and witnessed its various “twists and turns”
- the important factor will be making best use of HD Rumble
- there are about twenty buttons on Switch, so new players may feel like it’s a big hurdle if they haven’t played games before
- HD Rumble can create intuitive expressions
- you can create something like, “I hit the enemy and it felt hard. I should use a more powerful weapon and hit it strongly.”
- it’s possible to feel defense stats by the HD Rumble rather than a number displayed on screen
- Ishihara believes there is a possibility that the relationship between games and people can be brought to a higher level
- the main Pokemon series has been developed as a fully portable experience up until now
- with portable gaming, the advantage is that there isn’t any gap between gameplay at home and playing outside
- Switch is a home console that you can take on the go, so its characteristics are a bit different to portable systems
- the screen is slightly larger and has higher specs
- if Pokemon is released for Switch, they would have to take a different approach
- spin-offs such as Pokken Tournament and Pokemon Mystery Dungeon also exist
- these kinds of games are being considered for release in turn based on how well they match up with the system
- he can’t say “This title will be released next” at this time

Nintendo UK - Switch stock available at launch, importance of innovation & letting people demo the Switch

Coming from an MCVUK interview with Nintendo UK general manager Nicolas Wegnez...

“We consistently feel the need to innovate and be different by offering ways to play only possible on our platforms. Nintendo Switch is a completely different proposition to other products out there in the market.

Nintendo Switch offers [gamers] the ability and freedom to ‘switch’ how they play their favourite games anytime, anywhere, and with anyone. We have a huge point of difference for a very broad audience. Out of the box, it includes a home console that you can also play on the go, and it comes packed with two high-tech motion-sensing controllers for multiplayer gaming that include innovative features, like the shape-sensing IR Motion Camera and impressive HD Rumble, that allow for new experiences.

We, of course, will initially try to convince the early adopters of new technologies, the Nintendo fans, the multiplatform gamers. [We] won’t forget the kids and family audience as we move forward.

As always, we have a strong line-up of exclusive Nintendo titles with The Legend of Zelda: Breath of the Wild, Super Mario Odyssey, Mario Kart 8 Deluxe, Splatoon 2 and Arms all releasing this year, but also the knowledge that you’ll be able to play other key third-party IPs like FIFA, Minecraft and Skyrim anywhere, anytime on one device – that is something that is only possible and which Nintendo Switch can ultimately deliver.

One of the key things we really want with Nintendo Switch is to have a great roster of games coming out consistently for the platform both from a first-party and third-party point of view, step-by-step throughout this year and beyond.

Mario Kart 8 Deluxe is an example of a game that many think they know, but will show how Nintendo Switch offers many new ways to play. On top of adding a revamped battle mode, Nintendo Switch will allow people the freedom to experience this game in many new fun ways, and that will show how the Switch offers something completely new from what has come before with Wii and Wii U.

I think every new generation of hardware clearly gives more importance to digital versus the previous one, and Nintendo Switch will not be an exception to that. It has also been shared previously that the Switch makes it easy for developers of any size to create content on the platform. There are many independent developers working on games for Nintendo Switch already and we can’t wait to see what they will create using the unique features that [the] system offers

[Pre-orders are] very strong, which is obviously a very encouraging sign, but as we all know this is not a sprint but a marathon, which is why we are so busy preparing strong plans for the months following the launch. It’s true pre-orders are very strong but we still expect Nintendo Switch to be available at some retailers on Day One. We do expect shipments to steadily come

Firstly, point-of-sale and literature are still a very powerful communication tool for those retail partners who have stores, and where there has been appetite, we have produced a suite of vehicles to help them communicate the unique features of Nintendo Switch. We have seen that having hands on with Nintendo Switch really does help people to understand its appeal. This is even more true when you can experience how to switch between gameplay modes, use the Joy-Con in different ways or, yes, feel that surprising ‘HD Rumble’ feature.

For all the above, we are working on sampling plans to try and get Nintendo Switch into as many people’s hands as possible. However, living in this digital era we recognise the significance of online tools, therefore we have a comprehensive range of online assets for all our e-commerce partners to embrace. We will do our best to help the UK population understand and experience what makes Nintendo Switch different and unique, as we truly believe this product can help Nintendo continue on its mission to expand the video game population.

Having only been living and working in the UK since June, I am obviously still learning about the people in this country, but I am aware they are tech lovers who usually adopt new technology faster than their European counterparts. I also think people in the UK live fast-paced lives, moving around a lot, and I think Nintendo Switch’s mix of versatility with its three modes will be welcomed, offering various options for people to adapt the way they play.

The consumer reaction we are observing when people touch and experience Nintendo Switch in the UK is the biggest reason. We can’t wait for more people to experience it, especially in the comfort of their own home in console mode, or on the go in tabletop or handheld mode. We strongly believe that when people experience the console itself in conjunction with the games launching for the system that the proposition of what Nintendo Switch has to offer will resonate strongly.”

FAST RMX - HD rumble discussed, price revealed

A portion of a Nintendo Life interview with Shin'en...

NL: HD Rumble is an impressive new feature on Switch, can you tell us how that's implemented in FAST RMX?

S: HD Rumble is really cool. I think FAST RMX is one of the first games at all that makes use of it. HD Rumble gives you the impression you are really 'on the track'. You feel when you bump into something, and you really feel 'where' it happened in regard to your vehicle. You could even try to close you eyes and play blind just by that feedback. You also recognize just by HD Rumble feedback if you drive over a jump-pad or if you get propelled by a boost-pad. We think its really something novel and thats a lot to get more immersed.

NL: Do you have release details to share?

S: We are happy to announce the price for the game here at Nintendo Life. FAST RMX will cost only 19.99 USD/EUROs! Grab it at launch!

Nintendo UK on Switch availability and approaching promotion

These snippets come from a MCV interview with Nintendo UK General Manager Nicolas Wegnez...

On pre-orders and availability on day one
''It’s true pre-orders are very strong but we still expect Nintendo Switch to be available at some retailers on Day One. We do expect shipments to steadily come.''

How they plan to promote the Nintendo Switch
''We have seen that having hands on with Nintendo Switch really does help people to understand its appeal. This is even more true when you can experience how to switch between gameplay modes, use the Joy-Con in different ways or, yes, feel that surprising ‘HD Rumble’ feature.

For all the above, we are working on sampling plans to try and get Nintendo Switch into as many people’s hands as possible. However, living in this digital era we recognise the significance of online tools, therefore we have a comprehensive range of online assets for all our e-commerce partners to embrace.''


Door is "certainly not closed" for Mass Effect Andromeda on Switch, will be considered if the platform succeeds

The following comes from Mass Effect Andromeda producer Fabrice Condominas...

First, we were too deep in development to focus on a new console. Secondly, the door is open, we have nothing against the Switch even if we have nothing for the Switch. If the Switch is a significant success we will revisit that. So the door is certainly not closed, it just wasn’t the right timing for us.

I am a big fan of the series and would love to see the latest entry come to Switch. I'm going to guess that it won't happen, but at least the producer is playing nice for now.