Suda51 would like to make No More Heroes 3, but don't expect it for another 15-25 years

Coming from Suda51...

"Yeah, No More Heroes 3, I get a lot of requests from fans and I'm very grateful for that, but I'm thinking it may happen within 15 years or so? (laughs). Maybe not through Kickstarter, but GungHo would of course be supportive if that were to happen. I think I have the vision that Travis forgot something, so I really have to have him to go back and get back what he has forgotten. But yeah, I definitely want to make it possible, but I also want to create something new, so maybe within 15 to 25 years (laughs)!"

Iwata on not letting other companies know NX secrets, continuing to develop Wii U/3DS software

Coming from Nintendo's investor meeting with Iwata...

Iwata: As I mentioned earlier, I cannot speak about the details of NX today. If I mention every detail of what we are newly thinking, it could be persuasive but it could also give other companies the opportunity to come up with counterplans or implement the ideas that they find interesting. There may also be the possibility that it will spoil the sense of surprise for consumers. Of course these factors are all against the interest of the entire company and they would ultimately harm the interest of our shareholders, so we appreciate your understanding in this respect.

Regarding your concern about what will happen to Wii U or what will happen to Nintendo 3DS, NX is a new platform, so the installed base will have to be built up from zero. When NX is launched, there already will be a certain volume of Nintendo 3DS and Wii U hardware widely existing in the market, so from a software business perspective, it would be highly inefficient to stop releasing titles for Nintendo 3DS or Wii U right after the launch of NX. Therefore, while we are preparing NX for the future, we are discussing within our internal development teams as well as with the second-party developers we co-develop software with and also with third-party software publishers about how to continue creating software for Wii U and Nintendo 3DS. So, I believe that your point of concern should not happen immediately. As for Wii U, we will continue to make efforts, as it is a priority within the company to think about how we can satisfy the consumers who purchased this system to the maximum extent possible.

Iwata - new Development Center lets Nintendo make products that astonish & entertain the world

Coming from Nintendo's investor meeting with Iwata...

Iwata: By building the Development Center, we were able to concentrate our development teams here (at the Development Center). One of the characteristics of Nintendo is that both the hardware and software development teams are in one building, making it easier to exchange thoughts and opinions with each other even though they are on different floors. By giving each other advice and inspiring each other, the development teams develop products that astonish and entertain the world; therefore, I believe building the Development Center was truly meaningful to consolidate our development teams.

IGN: The Legend of Zelda: Tri Force Heroes - Miyamoto input, tons of costumes & more

IGN: With Zelda: A Link Between Worlds, there was a lot of back and forth on the development between the team and Shigeru Miyamoto. I read that the team showed him an early concept and it was shot down and revived later. Can you sort of talk about the experience of showing this game to Mr. Miyamoto?

Shikata: Of course, Mr. Miyamoto is overseeing and checking in on this title. So, after we finished up Zelda: A Link Between Worlds, we actually shared our ideas on trying to do some multiplayer gameplay with Mr. Miyamoto. At that point, he was pretty easily swayed and went "Yeah, why don't you guys give that a shot? It sounds pretty interesting."

And actually, we were able to play an early build with Mr. Miyamoto, and he actually got really into a three-player game. He was excited, calling out commands, and saying "Don't do that, come here, do this..." and would give a sort of "Aaah!" when things wouldn't work out quite right. He actually had a lot of fun with it, so we did get a green light from that early play experience.

IGN: Can you give a broad number of how many outfits included in the game?

Shikata: I don't have a number, but as far as trying to get all of the different outfits in the game? A month's not going to cut it; you might need like, three months of gameplay to get all the different outfits.

There's so many in there. I want to tell you! But...

Full interview here

No plans for The Legend of Zelda: Tri Force Heroes to support amiibo

Coming from an IGN interview with Nintendo's Hiromasa Shikata...

"I think it's really something as simple as this game isn't a natural fit for it. I think [that's] because we're focused on giving players the ability to choose different outfits to impact their experience within the game. We didn't think amiibo added anything other than what games with it are already doing. There's no reason to shoehorn it in."

Metroid Prime: Federation Force will expand the Metroid universe, timeline details discussed

Coming from a Eurogamer interview with Nintendo's Kensuke Tanabe...

"[Metroid Prime: Federation Force] is an attempt to expand the Metroid universe. As you can play with up to four players it wouldn't make sense to play as four Samus characters! The game will be focused on co-op, working together as a team with up to four players. And obviously it is available as a single-player experience as well. You have the option to choose load-outs for you to bring to the battle. However, you have to consider that there will be limitation for how much can carry as a character. If you carry the Super Missile then you're classed as a Warrior type. If you have lots of Repair Capsules you could focus on being a Healer type.

I've always been thinking about having a battle between the Galactic Federation and Space Pirates. The Metroid Prime series fits between Metroid 2 and Super Metroid, as you may be aware. So it falls under that same timeline, but looking at it from a different perspective. You may be able to see Samus in the game...

It's set on a planet which the Galactic Federation used, way back when. The plot involves a struggle to retake that planet. You find out that Space Pirates now reside there and are building a weapon to use against the Federation. Players will fight the Space Pirates to stop them.

Ideally I thought this game might be released around the same time as the New 3DS but it got a little delayed... It was begun around the time that I learned that the New 3DS was in development due to the inclusion of a C-pad, which would be perfect for an FPS."

The Great Ace Attorney - internal Q&A session with Shu Takumi

Q: How did this new project, Dai Gyakuten Saiban, start?

A: It started when they asked me early 2013 if I wanted to make a Gyakuten Saiban seperate of the numbered series. I proposed a game with Sherlock Holmes and that how it got rolling.

Q: So Sherlock Holmes was there from the start?

A: I had considered other ideas. For example, I also looked at civil trials as a hook. But I realized the game would be about rather ugly topics, like "Mediation between family members fighting over an inheritance" or "Settling Things Out of Court In A Case of Being Falsely Accused of Molesting", cases with no clear-cut conclusions.

Q: That's true (laugh)

A: Originally, I came up with the idea of Gyakuten Saiban because I wanted something else than just choosing options. I thought about a way to have the player input their own deductions themselves directly, and the answer I came up with was the system where you point out contradictions between testimony and evidence.

Full interview here

Disney Infinity devs say nothing's off the table, including Howard the Duck, Monkey Island & more

Coming from a Polygon interview with Ada Duan, vice president of business and franchise management at Lucasfilm, Disney Interactive studio vice president and general manager John Blackburn and Disney Interactive vice president of production John Vignocchi...

"Are you thinking about Howard the Duck?. In terms of Star Wars content, there's definitely more Star Wars coming out. What these guys have been saying is that Disney Infinity is a platform for all the IP across the company, Star Wars being part of that. You'll see more. As more movies and TV shows come out and there's evaluation of what we can support, I think Infinity is going to support all the IP across the company. As Lucas comes out with more IP and more Star Wars." - Duan

"I'll be like, please, can we do Secret of Monkey Island?. And she'll say, ‘Can we talk about how relevant this is? There are so many other things we could do.' We have so much new content coming out." - Vignocchi

"It's natural that we're going to want things to be supported coming up. It's not out of the question [that we'd approve something from the archives], but I feel like there's so much new that that's probably going to be the focus." - Duan

"We're listening to the fans. We do the Facebook fan stuff all the time. We do these informal polls, and they wind up in the senior executive meetings with guys throwing stuff around and yelling at each other. ‘OK, this is what the fan poll said we should be doing, these characters.' That's how I lost Darkwing Duck to Olaf this year. That would have been awesome, right?" - Viggnocchi

"We have these conversations. There are definitely the hero characters, the characters who are the main characters, but I also feel like it's a question of which characters will service the gameplay." - Duan

"In 2.0 we didn't bring enough diversity. Right now, the number of enemies, different combat types — In the Twilight of the Republic, it's very much a lightsaber and Force combat gameplay. In the [episodes] four-through-six stuff against the Empire, we do town-building for defending your base on Hoth. There's the flight down the trench on the Death Star." - Vignocchi

"There was this conscious focus on lightsabers and how lightsabers feel and act. Star Wars needs to feel incredible, but it also needs to be a system that will upgrade for all hand-based weapons. Something you haven't seen yet that I think is a lot of fun, you can take Carl's cane from Up, and now all of the characters — not just the Jedi, but the characters from Inside Out, from Marvel — they'll actually be able to take advantage of the combat system you see with the lightsabers." - Blackburn