The Binding of Isaac Rebirth

Watchup CEO explains why the Wii U is a 'natural fit' for their service

Coming from Watchup CEO and Founder Adriano Farano...

Philosophically, the partnership was a natural fit because Watchup's core mission is to bring the consumption of broadcast news into the modern digital age. Younger audiences, particularly the cord-cutting set, are demanding that their news is personalized and available to them when they want, where they want it. This is exactly what Watchup provides.

The ability to leverage a second screen led Watchup to come up with the idea of a "watch and read" interface that takes advantage of both screens in a fully functional way. As it turns out, the Wii U platform is probably the best realization of the "second screen" experience because it doesn't require downloading a second app on your phone or using a separate device. Because it's the same integrated hardware, it is completely synchronized and seamless. News articles related to the video being watched are automatically populated on the handheld device and can be browsed for added context with the swipe of a finger.

Ace Attorney 6 - devs discuss theme, concept and returning features

A portion of a Famitsu interview with Ace Attorney 6 devs...

F: What’s the theme and concept of Ace Attorney 6?

Takeshi Yamazaki, director: “Throughout the series, Phoenix Wright is in a place that lacks enemies. Because of that, we’re paying more attention to the world this time.”

Eshiro Motohide, producer: “It’s tough to develop within the Japanese courtroom, since an exhilarating part of the game is how situations can change from from desperate to complete turnabouts. The theme is ‘courtroom revolution.’ Phoenix Wright changing the system of the court is a major theme.”

F: Will the beginner system from Ace Attorney 5 return?

Motohide: “The backlog, amount of save data, and such are things with good reputation, so they’ll return. As for the hint system, I want players to be able to turn it off at any time.”

Ace Attorney 6's development is currently 30% complete and there is no official release date at this time.

Still a chance for Untold Story to hit Wii U, says dev

A portion of a Nintendo Life interview with dev Joshua Temblett...

NL: You've previously stated that you'd be interested in releasing Untold Story for the Wii U, is this still being considered? Additionally, would you consider bringing The Empty Inn to Nintendo platforms?

JT: I would love nothing more than to bring Untold Story to the Wii U. Whilst I can't commit to anything right now; it is at the forefront of my mind. If I can get the funding I need, then I have every intention of releasing Untold Story on a Nintendo platform. With regards to The Empty Inn, right now, I have no plans to release it on Nintendo platforms. It's quite experimental and I would rather spend time on Untold Story and getting that on Nintendo platforms.

The Deer God devs reconfirm plans for Wii U release

Coming from a GamingBoulevard interview with Cinopt Studios...

We plan on bringing the Deer God to the Wii U next – we’ve got our dev kit and we’re excited about trying Nintendo – especially since I’ve been a big NES fan growing up, this will be like living the dream!

Pokemon Co. on more Pokken Tournament content, Virtual Console, anniversary plans

A portion of a NWR interview with J.C. Smith, Director of Consumer Marketing for The Pokemon Company International...

JS: So Pokken Tournament…plans will be revealed later. But obviously it’s coming to the Wii U so there will be all kinds of opportunities for people around the world to play, compete, do whatever. We’re not announcing anything of note at this point though.

NWR: So no word on any content stuff, like will the game be bigger?

JS: Not yet!

NWR: I did see something during the demo yesterday that was about how more Pokémon will be revealed soon…

JS: Mhm. You got to see the reveal of Pikachu Libre yesterday, so that was a new one for the Japanese audience.

NWR: So it sounds like more are going to follow suit…

JS: Maybe!

NWR: All right. Just so I can throw these questions at you, I think a lot about Pokémon on Virtual Console, something that has not happened yet…

JS: Pokémon Pinball, Pokémon Trading Card Game…

NWR: The RPGs!

JS: [Laughs]

NWR: I obviously know if there are plans you cannot tell me about them, but can you tell me what’s held them back so far?

JS: I cannot because I do not know if it has been held back. They may have just made a decision not to. But yeah, I haven’t discussed that at all.

NWR: Will Pokkén Tournament be…is that your main plan for the early part of the 2016 anniversary?

JS: No.

NWR: Okay, so it is not your main plan for the early part.

JS: I’m splitting hairs. No, there’s lots of stuff planned for the 2016 year but nothing I can talk about now.

NWR: Okay, okay! Then, what can you say about the future of Pokémon?

JS: I can say that the creators are continuing to come up with awesome ideas and will continue to come up with awesome ideas to put in video games, the trading card game – you see an arcade machine downstairs. So, there’s a lot of cool stuff in store.

Gunslugs 1 could hit 3DS, Gunslugs 2 could hit Wii U & more talk of Gunslugs 2 3DS port

A portion of a Nintendo Life interview with Orangepixel's Pascal Bestebroer and Engine Software's Ivo Wubbels...

NL: We should probably start with an obvious question to clear it up - what about Gunslugs 1 on 3DS?

Pascal: I'm in!

Ivo: We think Gunslugs 2 is the best of the series, so we thought this is the version most players really want to play on the Nintendo 3DS first. But if the players love it, why not release the first game as well? Maybe for a good value price?

This has previously been on a whole host of platforms, at what point did the process start to bring it to 3DS?
Ivo: Well we were not involved in doing the other platforms, but once I suggested Pascal we could take care of the Nintendo 3DS port, he kept asking when it would be ready. And yes, it does help we're both from the Netherlands.

NL: Are there any other 3DS-specific features?

Ivo: Well as you may have read correctly we may consider future updates!

NL: As this title has been on platforms such as PC, are there any plans to bring it to Wii U? What made you choose the 3DS first?

Pascal: Again, I'm in!

Ivo: 3DS has been our main expertise for years, so a logical first step. And ok, we are doing Terraria for Wii U, so we know that system pretty good too, but we'll see on Gunslugs, you never know.

Ripstone says Extreme Exorcism launching 'soon'

A portion of a NWR interview with Ripstone...

NWR: No, it's all right. (laughs) When can players on the Wii U expect to play the game on their systems and is there anything else you want to say?

R: It's coming soon on Wii U, it's definitely a very fun game, if you played Towerfall Ascension or Super Cratebox, you're a fan of those, definitely get Extreme Exorcism as it's along the same lines. Finally, it's from Golden Ruby Games, they're a two man dev team in New York City and it's a really really good games. Get a few friends around and have a go with the hunters and ghosts.

Full interview here

Dreii allows for cross-platform play between Wii U and Vita versions

A portion of a NWR interview with dev Joon-Yeung Kim...

NWR: In the press release you sent out, it indicates you can interact with players on other platforms. Can you elaborate on that?

JK: It's a cross platformer so someone can play it on the Vita and you can play it on the Wii U, and you can play together.

Full interview here

Yacht Club in charge of Shovel Knight amiibo manufacturing/distribution/packaging

Coming from Yacht Club's Sean Velasco...

"We're basically licensing the amiibo technology from Nintendo, and they've been overseeing it every step of the way. From the design, to how the amiibo functions in the game, to making sure that it was all just perfect in every way. But we're the ones that are dealing with the manufacturing and distribution, we're the ones that are talking with the toy and sculpture people. Even things like the packaging."

The Shovel Knight amiibo is being made in the same factory that handles creation of Disney Infinity figurines.