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RUMOR - Zelda: Breath of the Wild's framerate issues are related to software bugs, not hardware power

Coming from a dev at Bplus Games...

Most of the frame-rate issues in Zelda are just programming failures. If Nintendo sets the right people to it they can totally fix them.

Some dev friends and I have the same feeling about that. Because sometimes it is just a specific zoom ratio that makes the frame-rate drop. Just zoom in a bit closer or further away and it runs super smooth.

The problem is that the game wants to show both near and far LOD (Level of Detail) objects. This is a frame-rate killer if two objects are in each other. To show that, it would need around 10 times the power.

And if you see Kakariko Village, the framerate hell there, and then the more beautiful Hateno Village, which runs super smoothly, you see that doesn’t make sense. So something else is going wrong there.

Yet another wrinkle in the discussion of Breath of the Wild's framerate hiccups. There's even more said by the unnamed Bplus dev, which you can check out right here. If this is indeed true, it'll be interesting to see if Nintendo sends out a patch that fixes the hiccups. I'm not anywhere near qualified to discuss whether this bug discussion is a valid one or not, but it's certainly interesting.

RUMOR - Game Freak looking to hire motion modelers for intricate human characters



It's been awhile since we've heard some speculation on Pokemon coming to the Switch. The info on this job listing seems like it would lend itself nicely to a Switch project, be it the rumored Pokemon Stars or something else. For those wondering, Joe Merrick works for Serebii, a very well-known/respected Pokemon site.

RUMOR - Switch framerate issue could be related to wifi, fix in the works

The following info comes from a third-party Switch developer who wishes to remain anonymous...

I remember the Digital Foundry experts to have been puzzled how some of the worst framerate issues seem to occur so randmoly, not area-specific. I believe these are not the fault of the game, but of the Switch trying to periodically auto-connect to WiFi where there is no network available. This is supposed to happen in the background, but it apparently does affect the game(s).

I actually noticed this in FAST RMX first, where I got periodical FPS drops, while everyone was always saying that it is a perfectly locked 60 FPS experience. It wasn't game breaking, but it made me curious. Driving in circles also made the periodical nature so much more apparent.

Then I also had these in Setsuna, which to me made no sense at all, especially after watching DF's comparison to the PS4 version, where they also said the Switch version was perfectly locked 30 FPS.

Having them on multiple games like that, and in none of them they made sense, got me thinking. At home I turn on WiFi only when I need it basically, so it's not always available. During the Setsuna session I checked the status LED and sure enough it was off. I then delved into the Internet settings of the Switch, found the "Auto Connect" option and turned it off, and Voilà, no more FPS issues in Setsuna and FAST RMX! And only the "usual" minor ones in BotW in very specific (foliage intensive) areas, no more heavy random ones.

While this is just a rumor for now, here's some equally interesting info. If you utilize Flight Mode on your Switch, or turn off your wifi, the issues with framerate go away. While this is just a temporary workaround, word is Nintendo already knows of the issue and is working on a fix. Thanks to Dakhil for the heads up!

RUMOR - Does the Switch dock cause screen scratches?

Looks like you might want to be careful sliding your Switch into it's dock. I mean, you should be careful anytime, but images have surfaced showing some scratches towards the corner of the Switch screen.

For what it's worth, I investigated my Switch to see if there were any scratches. All four sides, not a scratch to be seen. I honestly think this might be caused by people who just plop/plunk the Switch down into the dock carelessly. I always make a point to use two hands and guide it in slowly.

RUMOR - Sony working with retailers to do a one-day price drop of PS4 to counter Switch launch

- Sony is working with some retailers to temporarily drop the price of the standard PS4 to 199 euro
- this would be a one-day sale to counter the Switch launch
- word on which retailers will participate is not yet revealed
- multiple regions in the EU will be doing this

RUMOR - Dataminers uncover info pointing to 3 more Legend of Zelda 30th anniversary amiibo on the way

Looks like there might be some more 30th anniversary Zelda amiibo on the way. Dataminers have been pouring through The Legend of Zelda: Breath of the Wild, and they've uncovered a list of all the amiibo the game uses. The thing is, the list contains three lines for amiibo that don't exist.

- TableKing30th_Link_Twilight
- TableKing30th_Link_Majora
- TableKing30th_Link_Skyward

Again, this information is found right alongside the listings for all the other amiibo. Looks like there could be more on the way!

RUMOR - Legend of Zelda: Breath of the Wild's Wii U version may have been leaked online

I absolutely hate sharing this kind of news, but it's news nonetheless. Early rumblings have surfaced on a potential leak for The Legend of Zelda: Breath of the Wild on Wii U. Somehow, it seems the game may have been let loose on the darker corners of the internet. This is backed up by evidence of sound files and select images leaking.

We do not condone this leak, nor will we share any footage/screens/audio from the leaked version. Hopefully Nintendo can get out there and squash this right away.

RUMOR - Switch battery provided by ATL

The Wall Street Journal has up a feature on the Switch which reveals a detail we haven't heard anywhere else. According to the article, the battery in the Switch has been provided by ATL. Why is this worth mentioning? ATL is the company that provided battery replacements for the Samsung Galaxy Note 7. Nintendo has declined to comment on this matter.

RUMOR: Switch games - digital file size round-up

If you want to know how much space various Switch eShop games take up, we've got a list for you. This information supposedly comes from the various Japanese pages for these games, so there might be a slight difference when it comes to EU/NA file sizes. There are certain titles on the list that have had confirmed file sizes for awhile now, like Zelda: BotW. If these sizes are legit, you should get a good, rough estimate of how much space you'll need if you're going the digital route.

- The Legend of Zelda: Breath of the Wild 13.4 GB
- Puyo Puyo Tetris 1.09 GB
- I Am Setsuna 1.40 GB
- Nobunaga’s Ambition 5 GB
- Mario Kart 8 Deluxe 7 GB
- Snipperclips 1.60 GB
- Dragon Quest Heroes I·II 32 GB

RUMOR - HipHoptheRobot has his Switch taken back by Nintendo, may have been a stolen unit

Looks like the saga of HipHoptheRobot's early Switch isn't over yet. According to some of his posts on NeoGAF, it seems that Nintendo has been in contact and taken the Switch back. HipHop states he's not in any trouble with Nintendo, but he is out of a Switch. There's all sorts of crazy details going on in the thread, including discussion of the unit being stolen, but I don't want to get into the drama of it all. If you want to read up on it, you can grab details here. Thanks to fangzthewolf for the heads up.