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RUMOR - Amazon to have more Switch stock the first week of May

The following comes from an Amazon customer service rep, so take it with a grain of salt.

- new Switch stock will be showing up “from the first week of May”
- regular consumers and Prime members will be able to place orders

RUMOR - NES Classic Edition, Switch restock at Best Buy this week

The following information pertains to Best Buy, but isn't confirmed at the moment.

- NES Classic Edition stock available on April 24th in store
- Switch stock available April 28th in store

As for the NES Classic Edition, this will probably be your last shot to get a new system. The last wave of systems, so good luck to anyone that tries to grab one!

RUMOR - Nintendo has begun production on an SNES Classic Edition

This information comes from Eurogamer, which they obtained from a number of inside sources

- scheduled to launch in time for Christmas this year
- development of the device is already under way
- this unit's creation was a major factor in the discontinuation of the NES Classic Edition
- expected to stick with the NES Classic Edition's plug-and-play setup
- will include an array of games which come pre-installed and ready to play
- Nintendo declined to comment

RUMOR - Sonic Mania to include animated cut-scenes?

Here's what we know for a fact...

- the animation above comes from the Tumblr of Max Collins
- Collins resume includes work for Studio Yotta and Cartoon Network
- Collins posted this animated snippet, and then quickly removed it

When you look at a comparison of the characters teased for Sonic Mania, you can see that Collins' animation does feature someone who possibly lines up with the silhouette. Marry that with the fact that Collins hasn't detailed why he removed the test animation, and you can see why the speculation is running wild.

RUMOR - Aussie retailers not getting anymore NES Classic Edition stock

It's been a worldwide discussion for awhile now. Is Nintendo done manufacturing the NES Classic Edition? There's always some evidence going on out there, and today we're hearing things about the Aussie situation.

While EB Games just received stock of the NES Classic Edition, it seems like that's going to be the last run. Multiple inside sources claim the system isn't going to get shipped in Australia anymore, and whatever retailers have received is the final run.

As for what this means for the rest of the world, that remains to be seen. We'll try to get some more info on the situation for you guys.

RUMOR - Female Corrin amiibo on the way

There's been some talk for awhile now about the possibility of a female Corrin amiibo, and it seems we just got our biggest hint at this happening. Through some people who have been going through Fire Emblem Echoes' data, we've come to learn that female Corrin can be used as an Illusory Hero in the game. This is worth pointing out, as all other Illusory Heroes are summed in the game through amiibo. Unless Nintendo is giving us some special way to get this female Corrin, this info should point to another amiibo coming!

RUMOR - Zelda: Breath of the Wild's framerate issues are related to software bugs, not hardware power

Coming from a dev at Bplus Games...

Most of the frame-rate issues in Zelda are just programming failures. If Nintendo sets the right people to it they can totally fix them.

Some dev friends and I have the same feeling about that. Because sometimes it is just a specific zoom ratio that makes the frame-rate drop. Just zoom in a bit closer or further away and it runs super smooth.

The problem is that the game wants to show both near and far LOD (Level of Detail) objects. This is a frame-rate killer if two objects are in each other. To show that, it would need around 10 times the power.

And if you see Kakariko Village, the framerate hell there, and then the more beautiful Hateno Village, which runs super smoothly, you see that doesn’t make sense. So something else is going wrong there.

Yet another wrinkle in the discussion of Breath of the Wild's framerate hiccups. There's even more said by the unnamed Bplus dev, which you can check out right here. If this is indeed true, it'll be interesting to see if Nintendo sends out a patch that fixes the hiccups. I'm not anywhere near qualified to discuss whether this bug discussion is a valid one or not, but it's certainly interesting.

RUMOR - Game Freak looking to hire motion modelers for intricate human characters



It's been awhile since we've heard some speculation on Pokemon coming to the Switch. The info on this job listing seems like it would lend itself nicely to a Switch project, be it the rumored Pokemon Stars or something else. For those wondering, Joe Merrick works for Serebii, a very well-known/respected Pokemon site.

RUMOR - Switch framerate issue could be related to wifi, fix in the works

The following info comes from a third-party Switch developer who wishes to remain anonymous...

I remember the Digital Foundry experts to have been puzzled how some of the worst framerate issues seem to occur so randmoly, not area-specific. I believe these are not the fault of the game, but of the Switch trying to periodically auto-connect to WiFi where there is no network available. This is supposed to happen in the background, but it apparently does affect the game(s).

I actually noticed this in FAST RMX first, where I got periodical FPS drops, while everyone was always saying that it is a perfectly locked 60 FPS experience. It wasn't game breaking, but it made me curious. Driving in circles also made the periodical nature so much more apparent.

Then I also had these in Setsuna, which to me made no sense at all, especially after watching DF's comparison to the PS4 version, where they also said the Switch version was perfectly locked 30 FPS.

Having them on multiple games like that, and in none of them they made sense, got me thinking. At home I turn on WiFi only when I need it basically, so it's not always available. During the Setsuna session I checked the status LED and sure enough it was off. I then delved into the Internet settings of the Switch, found the "Auto Connect" option and turned it off, and Voilà, no more FPS issues in Setsuna and FAST RMX! And only the "usual" minor ones in BotW in very specific (foliage intensive) areas, no more heavy random ones.

While this is just a rumor for now, here's some equally interesting info. If you utilize Flight Mode on your Switch, or turn off your wifi, the issues with framerate go away. While this is just a temporary workaround, word is Nintendo already knows of the issue and is working on a fix. Thanks to Dakhil for the heads up!

RUMOR - Does the Switch dock cause screen scratches?

Looks like you might want to be careful sliding your Switch into it's dock. I mean, you should be careful anytime, but images have surfaced showing some scratches towards the corner of the Switch screen.

For what it's worth, I investigated my Switch to see if there were any scratches. All four sides, not a scratch to be seen. I honestly think this might be caused by people who just plop/plunk the Switch down into the dock carelessly. I always make a point to use two hands and guide it in slowly.