01. Pokémon Sun Moon (3DS) - 888
02. Dragon Quest XI (3DS) - 758
03. Monster Hunter Stories (3DS) - 429
04. The Legend of Zelda: Breath of the Wild (Wii U) - 368
05. The Snack World (3DS) - 228
06. Lady Layton (3DS) - 140
Designing the levels
To planify all the possibilities of a stage and have an overall look of entire chapters we create the gameplay situations in a vector designed grid before assembling the graphic elements on Unity. The grid is almost proportional to the different pixel art components, and only the main interactive elements are represented with simple vector squares. This way we can focus on the basic gameplay structure without aesthetic distractions.
We hope you all had a relaxing summer and are ready to get down to business -- we’ve got a game to launch! There’s a TON of detail in today’s update – don’t blink or you’ll miss it!
Update on Release Date
First things first – we are going to have to adjust our Target Release Date, moving it back from our 9/27 Target Release date by about 6 weeks, give or take. We know this will disappoint some of you, but we feel that it’s necessary to take that extra time for bug fixing and adding additional polish. We know you want the final product to be excellent and so do we! Thanks for your patience and support as we approach the finish line!
The Game is Content Complete!
And here’s the GOOD NEWS! We’re VERY pleased to announce that Half-Genie Hero is now CONTENT COMPLETE!! In other words, the game’s development phase is over. From now through the end, our focus is entirely on fixing BUGS. The steps from this point are all by-the-book:
We continue for several weeks of intense testing on all platforms
Once verified by our internal Quality Assurance team, it’s off to Nintendo, Sony, and Microsoft (the 1st Party Publishers).
The 1st Party Publishers will test the game for compliance. In most cases, this is done for each territory.
When we get a green light from all 1st Party Publishers, we can build the digital storefronts and, in the case of retail versions, send the game to manufacturing.
Finally, we can select a Release Date that works for all groups involved. At that time our “Target Release Date” will be updated again, and will become the actual Release Date.
Thankfully WayForward has shipped well over 200 games. We’ve been through this process a ton of times, and are intimately familiar with the pitfalls. But pitfalls do exist. A persistent crash bug, an unexpected firmware update, rejection at any level from 1st Parties, or long waits due to the pre-holiday season... ANY combination of these things would be enough to cause a delay. If that happens, we’ll turn around a quick fix, test, resubmit, and will update Backers immediately so you know exactly where things stand. Remember that any release date you see or hear is still just a “target date”, or estimated release date, until we clear 1st Party Submissions, and lock down our launch day. It’s going to be a busy month!
The creator behind this level has beaten every single component of the level individually, but he hasn't been able to string together a complete run in order to upload the level online. He's been working an entire year on trying to make that happen. You can bet that as soon as he does, he'll have this sucker online to torment the rest of the world!
Nintendo has finally unveiled the winning courses for the Super Mario Maker 'Course Selection' contest in Japan. You can check out the levels via the names/codes below.
- THE LEGEND OF ZELDA P-DOOR 2 (08D8-0000-026B-ED54)
- P-doors / 待ち受けるはPドアの洗礼 (2F5C-0000-027F-B004)
- 運び屋Pドアチャレンジ Easy ver1.1 (3CC9-0000-026C-251B)
- フラッペスノーランド / Frappe Snowland (72D7-0000-0255-96CE)
- 湖底の聖堂 / Cathedral of the Lake (2E64-0000-0258-D2DC)
- The summer adventure ～マリオの夏の大冒険～ (DF6E-0000-027E-D53B)
- シーラ・ベル、怪現象が起こる古びた洋館の調査に向かう・・・・・・ (B5C6-0000-023C-890C)
- POWどんぶり屋マリ ~すぐにお届けします!~ Delivery (726E-0000-0271-CBCE)
- 無意味な警告音…? (A617-0000-027D-6036)
So what about the Nintendo 3DS version?
I still don’t have a locked release date, next time I talk about it, it will be to announce when. Coordinating both versions of the game (on both regions) for a simultaneous release turned out to be a bit trickier than anticipated to the small team (1 person) but I’m nearly there, just working on some last minute issues, and I think I’ll try to release it close as possible to the Wii U version. When I have the final release date I’ll let you know. It will be launched simultaneously on both regions as well.
As I mentioned before, the game will have cross-buy, so if you buy the Wii U version on September 29, when the Nintendo 3DS version gets released you will get it for free if you use the same NNID. So don’t feel shy to buy it, because you won’t have to choose one or another version.