The Binding of Isaac Rebirth

Japan - Best-selling games of June 2015

1. [WIU] Splatoon – 368,538 (348,557 physical, 19,981 digital)
2. [3DS] Rhythm Heaven: The Best Plus – 232,459 (225,296 physical, 7,163 digital)
3. [3DS] Tobidasu! Nyanko Daisensou – 97,189 (N/A physical, 97,189 digital)
4. [3DS] Dragon Ball Z: Extreme Butoden – 88,707 (86,338 physical, 2,369 digital)
5. [3DS] Hatsune Miku: Project Mirai DX – 54,544 (51,574 physical, 2,970 digital)
6. [PS4] The Witcher 3: Wild Hunt – 52,890 (45,912 physical, 6,978 digital)
7. [3DS] Return to PopoloCrois: A Story of Seasons Fairytale – 47,146 (44,902 physical, 2,274 digital)
8. [PSV] Minecraft: PlayStation Vita Edition – 45,077 (38,146 physical, 6,931 digital)
9. [WIU] Mario Kart 8 – 44,470 (42,762 physical, 1,708 digital)
10. [PS4] Devil May Cry 4 Special Edition – 37,804 (30,757 physical, 7,047 digital)
11. [PSV] Shiren the Wanderer 5 Plus – 30,887 (22,088 physical, 8,799 digital)
12. [3DS] Puzzle & Dragons: Super Mario Bros. Edition – 27,164 (25,272 physical, 1,892 digital)
13. [PSV] The Legend of Heroes: Trails in the Sky FC Evolution – 27,034 (24,984 physical, 2,050 digital)
14. [3DS] Stella Glow – 23,857 (22,294 physical, 1,563 digital)
15. [3DS] Girls Mode 3 – 19,125 (17,611 physical, 1,514 digital)
16. [PS4] Natsuiro High School: Seishun Hakusho – 17,840 (14,294 physical, 3,546 digital)
17. [3DS] Assassination Classroom: Grand Siege on Kurosensei – 16,912 (15,556 physical, 1,356 digital)
18. [3DS] Pokemon Omega Ruby/Alpha Sapphire – 15,406 (14,690 physical, 716 digital)
19. [3DS] Downtown Nekketsu Jidaigeki – 15,064 (13,403 physical, 1,661 digital)
20. [3DS] Super Smash Bros. for 3DS – 13,955 (12,127 physical, 1,828 digital)
21. [PSV] Cross Ange: Tenshi to Ryuu no Rondo tr. – 13,691 (12,904 physical, 787 digital)
22. [PS3] Natsuiro High School: Seishun Hakusho – 13,475 (10,515 physical, 2,960 digital)
23. [3DS] Yo-Kai Watch 2: Shinuchi – 11,645 (11,205, 440 digital)
24. [PSV] Possession Magenta – 11,571 (11,007 physical, 564 digital)
25. [3DS] Animal Crossing: New Leaf – 10,919 (9,715 physical, 1,204 digital)
26. [3DS] Atelier Rorona Plus: The Alchemist of Arland – 10,773 (9,908 physical, 865 digital)
27. [PSV] Nobunaga no Yabou: Souzou with Power-Up Kit – 10,458 (9,360 physical, 1,098 digital)
28. [PS3] Minecraft: PlayStation 3 Edition – 9,362 (N/A physical, 9,362 digital)
29. [PS4] Final Fantasy X/X-2 HD Remaster – 8,991 (7,642 physical, 1,349 digital)
30. [3DS] BoxBoy! – 8,879 (715 physical, 8,164 digital)

Smash Bros. Wii U/3DS - Alph was almost a full-blown clone character

The guys over at SourceGaming continue to pick through tons of interviews and information on Smash Bros. Wii U/3DS. They've gone over already released details with a fine-toothed comb and came across something rather interesting. Sakurai indicates that Alph almost got the full-blown clone character treatment. Obviously that didn't happen in the final game, but that seems to be the fate for tons of content during development. Thanks to FangztheWolf for the heads up!

Damon Baker - Nindies@Home a success, may return in the future, more surprises to come

A portion of a NE interview with Nintendo's Damon Baker...

NE: Has Nintendo been able to take a look at the performance of Nindies@Home? If so, would you say that the company is pleased with the number of downloads for the different demos?

DB: We’ve seen the data and are really happy with the results. It was awesome to see how well-received the program was on a global basis and the numbers also helped us better understand the amount of awareness that was already out there for respective titles. For example, we knew that exclusives like Runbow, Typoman and Mutant Mudds Super Challenge would do great, but it was interesting to see how popular titles like Freedom Planet, RIVE and Soul Axiom were with the fans already.

NE: Is Nindies@Home something you could see return in the future? Would revisiting it outside of E3 be a possibility?

DB: It was a ton of work for all involved, but I think we may see it again at some point. It would be a lot easier now that we made our way through the first one! We took a lot of learnings from the program and are certainly open to a new and improved version at some point in the future.

NE: Nintendo has created some very interesting digital initiatives for fans over the past few months between the Humble Nindie Bundle and Nindies@Home. Can fans expect more unique eShop-centric opportunities in the future?

DB: Thanks! We’re really proud of the Nindie programs we’ve put together and appreciate the support of the fans, the developers and the company as a whole and what they’ve put behind it. Nintendo is over 126 years old and to have had the opportunity to do things that the have never been done before is a bit surreal. We’ve got lots more surprises in store, so stay tuned!

Full interview here

Smash Bros. Wii U/3DS website adds QR codes for Miis

These codes are for the Miis themselves, not the costumes. Costumes are paid, but now you can match the Miis in Nintendo's screenshots perfectly.

Check out more here (thanks VGAMER!)

Capcom looks back on Mega Man robot masters: Drill Man

Number: DWN-027

Weapon: Drill Bomb

Weakness: Dive Missile

Modified from a hole-digging robot originally used at construction sites. His tendency to drill underground is annoying.

Full blog here

Year Walk - A look at making the Wii U trailer

When making the Year Walk Wii U trailer, we were faced with an interesting challenge. We wanted to show off all the new cool features, yet using live-action and actors felt kind of dorky to us. And we didn’t have the means or equipment to make a trailer like that anyway. So, in usual Simogo Do-It-Yourself spirit, we did the only reasonable thing: Have a friend build a horse mask, build a little Year Walk universe inside our studio, call in a tall friend and ask him to wear a suit and then film it all using only smartphones and cheap spotlights.

Check out more pics here (thanks Timmmah!)

Inafune says Mighty No. 9 is 'his child', different from working on Mega Man

Coming from Keiji Inafune...

"One difference between Mighty No. 9 and other games, Rockman, for example, is they're both my children. But if you're making it in a company, it's kind of a foster child. You want to raise it in a certain way, but you're going to have interference from other people, from the true parent, which is the company. It's complicated. Mighty No. 9 is my child. I can raise it any way I want. I don't have any restrictions. So it feels different."