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Psycho Pigs - review

Here is a summary of a NintendoLife review of the 3DS title Psycho Pigs:

Psycho Pigs remains an arcade game despite its makeover, and is best played in short and frantic bursts. It is a good example of a simple and fast-paced game to play without too much commitment; this is certainly a reasonable option for quickfire fun.

GoNintendo Review - Metroid Prime: Federation Force

When I think of truly cringeworthy moments in Nintendo history, Metroid Prime: Federation Force comes to mind. I'm not referencing the game itself, but instead the reaction that some Nintendo fans had to the game. I've been running GoNintendo for 11+ years now and I can't recall any other event where I was so embarrassed by a section of the Nintendo community. It's not often that I take a hard-line stance on topics like this in my writings, but I believe this instance warrants it.

I understand the anger and discontent with how the Metroid franchise has been handled in recent years. I completely get how fans feel that Metroid: Other M was a big misstep for the series. I also felt let down by that title. After that, fans grew more and more angry as they waited for Nintendo to show off something new from the Metroid universe. The cries for another Metroid Prime game only grew with each passing year. That intensity brought us up to the reveal of Metroid Prime: Federation Force. Granted, not the game many were hoping to see from Nintendo and the Metroid universe, but is it really deserving of the extremely visceral reaction that some fans let loose?

Again, I know people want a new 'traditional' Metroid experience, be it through another Prime or a classic 2D outing. I also want those things, but my desire of that content isn't going to blind me to other experiences Nintendo puts forth. It seems many people decided that Metroid Prime: Federation Force wasn't the experience they wanted, even without playing it. Throw in a visual style that rubs quite a few people the wrong way and we get the disaster that has been the PR push for this title. Once the internet mob jumps onto something, it's hard to steer them in another direction. Now will all those spewing vile content actually stick to their guns and not purchase the game, or are most just getting in on the negativity for the 'fun' of it?

If you're part of the crowd that has been hating on Metroid Prime: Federation Force just to go with the group mentality, you can stop reading here. If you're one that isn't willing to give the game a shot for any number of reasons, you might as well click away now. This review is going to be just like all the others I write. It will be a 100% truthful and honest account of my time with Metroid Prime: Federation Force, and I will not be coming at the game from any early ill will or distaste. I'm presenting you an account of my experience with Metroid Prime: Federation Force, and I welcome all those that are ready to see the game for what it is, not what you originally expected/wanted from the franchise.

Click here to read the rest of the story...

Famitsu - This week's review scores (8/16/16)

The following review scores come from this week's issue of Famitsu:

Azure Striker Gunvolt 2 (3DS) – 8/8/7/8 [31/40]
Metroid Prime: Federation Force (3DS) – 7/8/7/8 [30/40]
Mini Sport Soul (3DS) – 7/7/7/7 [28/40]
Welcome! Pet Hotel (3DS) – 6/6/6/6 [24/40]

Dragon Ball Fusions - Famitsu review info

Famitsu review - 8/8/8/9

Reviewer 1 – 8

Even though fusion compatibility is pre-decided to an extent, there are many characters, like Arale and Dragon Ball Super characters, which is exciting. Up to 5 vs 5 team battles are interesting and like no Dragon Ball product before, with things like support depending on a partner and make the enemy fly and ring out. Direction of the battles is also flashy and lively. In addition, there are partner gathering and training elements, so there is enough content worth playing.

Reviewer 2 – 8

Combining the various Dragon Ball characters and being able to see fusion forms is very interesting. Even though it feels like battles take a bit long at times, team fights are strategic and fun, with things like partners’ follow-up attacks, paying attention to ring out position, and using hand-to-hand fighting and energy blasts properly. The speedy action element is also well done with a “full force attack”, which you can use when scouting partners.

Reviewer 3 – 8

“What if Goten and Trunks fused together?” is a nice idea. Combinations of original characters are fixed to an extent, but the style of fusions is impressive. The ultimate move of fusing five partners in battle is also interesting as there is variation. Even though battles are menu based, there is strategy and sense of speed like in the original anime thanks to pushing enemies like in billiards. The additional camera feature is good, too.

Etrian Odyssey V - Famitsu review translation

8/9/9/9

Reviewer 1 – 8

It’s fun to create and train a character based on your personal taste and it is interesting to explore while mapping a dungeon, so the charm of the series is as strong as ever. Moreover, this title feels really fresh due to adding the concept of race and reforming classes and appearing monsters. Some elements that were in the previous game are missing, like sailing and the airship, but because of that the game is specialized in the main dungeon exploration and you can immerse into it so that you forget time.

Reviewer 2 – 9

I’m glad that the degree of freedom has been increased a lot in the character creator, as you can finely tune hair, eye and skin color in addition to the added race element. Exploration hasn’t seen big changes in fundamental parts, but classes have been renewed, so you can enjoy the adventure with a fresh feel. There are plenty of mini events that occur inside a labyrinth and it is good that they add some thrill and excitement. Learnable Master Skills differ because of the “two names” system, so it is nice that training is worth the trouble.

Reviewer 3 – 9

There are plenty of mini events that occur in labyrinths. Obtained experience points and items change based on your behavior, so they are exciting every time. Such events in labyrinths, conversations with people in towns and the world have been created carefully, so you can have a real feeling of being an adventurer. The level of freedom in character customization is also high. Skills have the two aspects of race and class, so the breadth of training has been expanded. It is also easy to proceed smoothly in combat.

Famitsu - This week's review scores (8/2/16)


The following review scores come from this week's issue of Famitsu:

Hiyoko Mamire (3DS) – 7/7/8/7 [29/40]
Super Robo Mouse (Wii U) – 6/5/6/6 [23/40]

Yo-Kai Watch 3 - Famitsu review details

Famitsu review - 10/9/9/9

Reviewer 1 – 10

The game doesn’t stop at adding new elements like a typical sequel would, since it completely changes elements of the setting and battle system pillars, and playing feels fresh. The story unfolds with the perspectives of two main characters, Nathan in USA and Inaho in Japan, and it is also unique and interesting. The game is packed with various gameplay, like “Dream Link” and “My Nyan creation”, so it is surely worth playing, too. Overall the game is carefully made and direction is also well made, lively and pleasant.

Reviewer 2 – 9

“American Yo-kai” appear, so Yo-kai with a new flavor have been added. In addition, the story feels fresh as it progresses from the viewpoints of two protagonists and you want to quickly see what’s coming ahead. It feels like the battle system has become somewhat complex due to “tactics medal board” when compared to previous entries, but it is good that you can freely use various tactics when moving Yo-kai. Byroad has also been tightly packed with fun elements, like varied mini-games, so that is very satisfying.

Reviewer 3 – 9

New maps in USA and Japan are large and the exploration is full of fresh discoveries. Familiar elements have turned into USA style, and it is good that you can progress in the two stories side by side while pursuing mysteries. I wish there was other summary than just the objective when stories are switched. Battles that have turned into a board form inherit the traditional pleasant engagement while also adding more strategy with things like battle formations and evasion due to placement. Still that plays intuitively.

Famitsu - This week's review scores (7/26/16)

The following review scores come from this week's issue of Famitsu:

Etrian Odyssey V (3DS) – 8/9/9/9 [35/40]
Dragon Ball: Fusions (3DS) – 8/8/8/9 [33/40]
Fairune 2 (3DS) – 6/7/7/8 [28/40]

Review: Futuridium EP

Here is a portion of a NintendoLife review of Wii U title Futuridium EP Deluxe

Futuridium EP Deluxe provides a fresh experience on the eShop, with vibrant visuals, a pumping soundtrack and a neat twist on its genre. It's also reserved for skilful players, with demanding stage designs being at turns exciting and frustrating. For those that are up to the challenge, though, this is a stylish and enjoyable effort that's well worth a look on Wii U.

Check out the full review here!

Famitsu - This week's review scores (7/19/16)

The following review scores come from this week's issue of Famitsu:

Puzzle & Dragons X (3DS) – 10/9/9/9 [37/40]
6180 the moon (Wii U) – 7/8/9/8 [32/40]
FreezeME (Wii U) – 7/6/7/7 [27/40]