KnightOut aiming to release on Switch via Fig crowdsourcing

Each game starts with both teams building a castle outfitted with cannons. Then, all hell breaks loose! Cannon balls fly, stone walls crumble, and your knight takes to the turf, slashing his sword. Once you’ve destroyed your opponent’s base and killed the king inside, you win!

Fig campaign here

Lost Sphear director talks changes from I Am Setsuna, gameplay length, design goals and more

The following info comes from a Kotaku interview with director, Atsushi Hashimoto...

“The story focuses around the protagonist and his friends. They awaken a power within themselves to fight against this phenomena. What we’re trying to do is basically use the base of the Japanese RPGs from the ‘90s, the Golden Age of RPGs and use modern game technology and development methodology to enhance new JRPGs with that core.

We got a lot of feedback from people who played I Am Setsuna, and they said they were feeling a little limited by the fact [that they couldn’t move around]. We did a number of experiments, and then we decided to be able to move characters freely was the best approach.

If you found a certain way of defeating enemies [in I Am Setsuna] you could keep repeating that one winning formula, and it could maybe get a little stale. This time around, we give the enemies more depth to make them something you can really sink your teeth into. Rather than making them harder, give them more damage, we decided to make sure that you have to really think about how to beat each one separately.”

For Lost Sphear, what you’ll see is a world that’s made up of different cultures. There’s a machine-based culture; there’s a magic-based culture. You’ll see how these cultures mix and track with each other, and that’s led to a much more varied world—there’s a lot more variation this time.

We didn’t set out with the idea that we’d take inspiration from Final Fantasy X and make a similar story. We set out to make a story we felt was interesting and what we wanted to do. In the end, after we made it, we said, ‘Hang on, yeah, we have made a similar tale in some ways.’ So this time we’re not setting out to make a game based on a particular preexisting Final Fantasy story, but there is very much that chance that when we’ve finished it, it’ll be a bit similar to something else.

Originally we were aiming to make it the same length [as I Am Setsuna]. Ultimately it’s worked out to be a slightly longer game. It probably will take you about 30 hours.

We did a lot of experimentation to find out what would work well for this game and make it different than Setsuna. For Setsuna, we pretty much concentrated on those depictions of snow scenes... This time we got to branch out a lot more, work out how to best depict other things, give the right feel and impact. We really had to think very hard about how to do those other things as well, that maybe Setsuna couldn’t so much.

One big reason we wanted to put the game on Switch is that we like that it can fit into different gamers’ lifestyles and patterns, and they can find the best way of playing for them. The other thing is that the technical capabilities and specs of the Switch fit very well with the type of games we’re trying to make at Tokyo RPG Factory.

I really want to talk to you about all the details, but I can’t mention so much. There’s a lot of little things we’ve added. Even within different dungeons, there’s gonna be a lots of little changes.”

Namco Museum to include Pac-Man Vs.

Bandai Namco has revealed that Pac-Man Vs. will be included in Namco Museum for Switch. Pac-Man Vs. was created by Shigeru Miyamoto, developed by Nintendo, and originally released for GameCube in 2003. It involved gameplay using both the TV and a GBA. Later on, it was remade for release on DS.

Yooka-Laylee enters Switch-specific testing

Let's hope all goes smoothly and we end up with a release date soon. I'm doing my best to hold out for the Switch release to play!

Minecraft - "Better Together" update, more DLC hitting Switch, Wii U tonight

As you probably know, we’ll soon be bringing you the Better Together Update, which will combine console and mobile editions into one super-lovely version of Minecraft - but that doesn’t mean we're twiddling our thumbs in the meantime! Console Edition will still be getting updated with new features, and those platforms which won’t support the Better Together Update will continue getting updates even after it lands.

With that in mind… here’s an update for you! Yay! It should be rolling out right now across Xbox and Playstation platforms, with Switch and Wii U to follow on later tonight.

New Features:

7 new Achievements/Trophies
New UI engine (saving significant memory - which should boost performance!)
Woodland Mansion
Treasure Maps
Observer Block
Totem of Undying
Illagers! Vindicator, Vex and Evoker!
‘Bouncy’ Beds
Dyeable beds
Option to change Biomes size to match other platforms (since they are smaller on console by default)

As well as all these fancy features, the release also makes two new bits of DLC available:

There's the all new 'Giants' Glide track pack, featuring a trio of deadly aerobatic challenges in which players swoop around oversized furniture, weaving between the limbs of massive mobs, and even through the icky tubes within the human body itself! Gross! But cool!

That's joined by the Mini Game Heroes skin pack - the second of our packs especially designed for elite competitive Minecrafters. Check out the skins here.

Lots of good stuff - with much more to come. Enjoy!

Just Dance World Cup returns, Sophia Grace to judge UK national finals

LONDON, UK – JUNE 27TH — Today, Ubisoft® announced the new season of the Just Dance World Cup, with a brand new competition format for the UK, France, Germany, Italy and Spain. Endorsed by 5 well-known social media celebrities, and even more special guests, the Just Dance World Cup aims to become the first talent competitive show based on a video game.


For the last three years, the Just Dance World Cup has successfully taken a unique approach to the world of eSport competition: not only has it been the perfect match between video games and physical activity, but the only existing eSport show.

This year, the Just Dance World Cup reinvents itself, by transforming its qualification process and adopting a reality show model in France, UK, Germany, Italy and Spain:

Online selection per country: local qualifications will start online on July 16th 2017 and will allow 4 candidates to qualify per territory.

A new qualification format: each capital city will pick their 4 candidates during a series of European auditions organised on September 16th 2017 in Paris, Berlin, London, Rome and Madrid, in front of a jury of experts, with the support of the social media talent who will be at the casting. France will select 3 candidates during its auditions, with the final slot awarded to the winner at Paris Games Week[1].

To be broadcasted on a major national channel, the best candidates of both selection processes will secure their chance to participate in the National Final to become the National Just Dance Champion. Each National Champion will then move on to the final stage of the competition; the Just Dance World Cup Finals in early 2018. The worldwide champion will have the unique opportunity to participate in the next Just Dance, with the creation of their own map in Just Dance Unlimited*.


For its 4th season, the Just Dance World Cup has partnered with the most talented Youtubers in Europe. Natoo in France, Sophia Grace in the UK, Julien Bam in Germany, Favij in Italy and Paula Gonu in Spain will bring their personality and creativity to the JDWC, and will sit in as jury members during the National Finals.

In addition to the five headline stars, many more Youtubers such as Une petite Jajoux, Tim in France or Eleonora Olivieri and Riccardo Dose in Italy will report on the progress of the competitors during the Just Dance World Cup.

Just Dance Unlimited is an additional on-demand subscription service available through Just Dance 2016, Just Dance 2017 & Just Dance 2018.

For more information about Just Dance World Cup, please visit justdancegame.com

Nintendo UK - Sonic Team talks Sonic Forces for Switch

After four years, Sonic Team is back with Sonic Forces™, a brand new Sonic the Hedgehog game for Nintendo Switch that features Sonic characters old and new as well as the long awaited ability to design your own character! At E3 2017 we caught up with Sonic Team head Takashi Iizuka and producer Shun Nakamura to find out more…

Nintendo UK: Sonic Forces sees modern Sonic and classic Sonic team up for the first time since Sonic Generations. So is Sonic Forces effectively Sonic Generations 2?

Shun Nakamura: Actually, it is not a sequel. Sonic Generations was an anniversary title, that’s the reason why we put all the past stages inside. Although some of the stages are from the classic games, like Green Hill Zone, Sonic Forces is a new title. In the world where Sonic Forces takes place, Dr. Eggman has already taken over 99% of the world. So this is a story where Sonic and his friends fight back.

Full interview here

Monster Hunter XX Switch bundle releasing in Hong Kong

While we're still crossing our fingers for Monster Hunter XX Switch to launch stateside, we have some good news for those in Hong Kong. Not only is the game seeing release there, the Monster Hunter XX Switch bundle is as well! It's due out the same day it launches in Japan, Aug. 25th. Thanks to Nick for the heads up!