I've shared a lot of cover songs on GN over the years. I think this is one of the best I've ever seen. This guy really knows his stuff!
- Donkey Kong
- Final Fantasy VII
- Halo: Combat Evolved
- Microsoft Windows Solitare
- Mortal Kombat
- Pokemon Red and Green
- Resident Evil
- Street Fighter II
- Tomb Raider
- Wii Sports
Mario squares off against his original foe--and this time with extra help!
Donkey Kong™ just made off with all the Mini-Mario toys, and now it's up to Mario™ to chase his long-time nemesis and retrieve the stolen goods.
Leap and battle through increasingly difficult levels as you use switches, conveyor belts, hammers, and more to overcome the hordes of enemies that block your way.
You need brawn...and brains! Figure out the best path, then break out new Mario moves like the handstand to track down keys, collect gifts, and navigate perilous platforms across barrels of levels.
Before battling Donkey Kong at the end of each world, collect all the Mini-Marios and lead them to safety!
A portion of a SoundArchitect interview with David Wise...
SA: Now you’ve composed for really iconic games, one of which is the excellent Donkey Kong Country series. Tell us a bit about your work on those and what your approach was to those games?
DW: My approach to those games was centred around making the most of the 64k of memory available for audio in the SNES Audio Chip. I was heavily influenced technically by a keyboard called the Korg Wavestation. This re-sequenced very small samples in different orders to make very ethereal sounds with movement – using very little memory – so I adapted the technique for the SNES.
I had also purchased a Saxophone – and was very inspired by Big Band and Latin music.
Also – I had started listening properly to the sound tracks of animated family movies – how they go straight for the Cliche – and define that cliche even further. These were the main influences when composing the DKC soundtracks.
SA: Have you intentionally drawn on a lot of your previous work to infuse Yooka-Laylee with that nostalgic feel?
DW: I think nostalgia is very important in any experience. As a team we’re all very lucky to have lots of experience to draw on, and hopefully the audience will all benefit from our combined pedigree.
977 coins total now :) pic.twitter.com/s6VYXGesck— Isotarge (@Isotarge) January 28, 2017
It was previously thought that there were 976 hidden coins in Donkey Kong 64. Speedrunner Isotarge has now proven that the real total is 977, as he's discovered a hidden rainbow coin. The coin is hidden in a dirt pile, which is in turn, hidden in tall grass. You need to use a slam to unearth the coin, but you'd never know it had any chance of being hidden there due to the tall grass! Isotarge only found the coin when he was picking apart the inner-workings of the game an noticed something in the data that indicated a coin that hadn't been collected.