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User Reviews
October 19, 2009 by The News Team
Filed Under: Wii
The following comes from a Visceral Games staffer, who happened to be posting on GAF...
It is a shame nobody bought this. As much as everyone made fun of Frank Gibeau's "experiment" it will actually influence the SKU plan with respect to the Wii just like he said in his interview.
I really don't get why people are avoiding this game. Does no one read the reviews or check out the footage? This is an absolutely fantastic game. There's no other on-rails shooter that comes even close to what this project pulled off. Please, leave a comment and let me know why you shied away from the title. It looks like Wii fans are going to miss out on anything like this from EA in the future.


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Story Feedback
Wii is full of games like this, and none of them has sold a decent ammount. Guess what? Maybe if you created a REAL Dead Space game...
It really is a shame it's not selling better.
I'm interested, but even if this game isn't a classical on rail shooter, I don't think that it can appeal to a lot of people like a regular episode in tp could have done
But you know, now EA won't think about what I've said, they'll just scream "ooh Wii is for girls and granpas, so that's why nobody bought DS, so why make other good games on the wii?"
And EA, learn to wait too... it has only been 2 weeks since the launch, maybe in some months the title will sell better
Give us an actual FPS so we can ignore that one too!
For me on-rail games have a tendency of being short, with little to no replay value, and claustrophobic(I like to have full control over my characters please, I understand that it IS part of the experience.. but its just not my taste).
Plus... I'm broke.
I'd buy it in a second if I had the cash.
They're not nearly in the same league. What the Hell were they thinking ?
I think For others, I think this whole stigma of "on-rails" shooters had played a role. I have a good friend who just assumed it's "not a real Dead Space game" simply because it's on-rails.
Regarding this influencing EA's future decisions about what comes to the Wii, the fact is very few publishers bring their major IPs to Wii, and when they do it's very rare that it's a mainline installment. I hate that EA tried it and it didn't work. But maybe the on-rails thing made people think it wasn't a mainline installment.
Let's face it, many core gamers have an anti Wii bias. That surely plays a factor.
I'm one of the people who ended up passing on it for now. I want to go pick up this game eventually. The reason for not picking it up is simple, I am unemployed currently, and have a lot of free time, the cost of a full prices game and limited play through the game appear to give make this a hard sell too me, especially since I am also a pc gamer and play a fair bit of fps. If the game was prices for $40 cnd and not $59.99 it would be an easier sell.
I wish companies would stop just putting thing up for full prices just because it is standard practice.
Nobody likes it on consoles!!!!!!!!
And dont come saying that you didnt know it. Everybody cried out LAME when the on-rails news hit the web.
I love House of the Dead 2 o Wii, by the way, so DS would need to approach that level of fun and replayability. Oh, and there are other games I want to buy like S&P, NMH and maybe a few others.
And no, I haven't read the reviews because I just assumed that I'd like it whenever I got around to playing it.
PLUS, games seem to drop in price quickly on Wii. We know this now, and if I were to buy a game I wasn't completely sure about, I'd wait for the drop.
"Maybe if you created a REAL Dead Space game... "
I have to agree.
I've never had any interest in this game. It's nice that a dev went out of their way to make a 'mature' game for Wii, but let's be honest, the Wii had more than it's fare share of On-Rails-Shooters before this title was even announced.
"It looks like Wii fans are going to miss out on anything like this from EA in the future."
Oooooh, I love this threat! "Buy Wii game X or completely miss out on games Y and Z!"
...because another On-Rails-Shooter was such a rare and unique gift to Wii owners?
But in all honesty, I have not played the original, so it seems a bit of a shame that I won't see the whole story if it's not coming to Wii.
as my gaming budget is very small these days, i'm mostly sticking to nintendo titles. wii sport resort is my next buy. try bringing me a well polished game that has new gameplay, and you just might get my money next time. if you develop software that is continuously derivative, and lacks new ideas, you will continue to be outsold by nintendo.
"Game of the Year" material to "pretty good" Wii game will not sell as well. Bad move on EA's part. The consumers are basically judging their bad decision with their wallets.
Oh f*** you EA... I had enough of this, it's YOU COMPANIES that are behaving like s*** on Wii, not us wii gamer that just don't like your works
Also, a stigma exists that implies that on-rail shooters are short and not worth much after you're done. Devs are trying to make them different than they used to, but most people aren't willing to plunk down $50 to see if they did it right.
Those are the cold hard facts.
Fro~
- I'm busy with Metroid Prime 2 and the original Dead Space, and I plan to play Metroid Prime 3 after
- I'm looking at Resident Evil: Umbrella Chronicles for my next on-rails experience, since it's an older title that I can snag for cheap
- I'm waiting for the likely price drop; I can see this being $30 not too far from now or maybe for Black Friday at Amazon.
That's why, but I'll buy it, new, and I'll love it, 'cause it looks awesome. If I wasn't busy with other games, I probably would've bought it already.
It looks good but it's on rails. I would have definitly picked up a proper Dead Space game for the wii.
RMC said that, not EA.
Actually, that was weird...
But, I can also read:
"As much as everyone made fun of Frank Gibeau's "experiment" it will actually influence the SKU plan with respect to the Wii just like he said in his interview."
Basically, it is the same thing I think
Come on dude, lighten up, that was RMC saying that. Though, I'm pretty sure that the same is still case with EA.
If EA is smart, the will know it's their fault and not Wii gamers
third person shooter should have been the way
Yes... today I'm a bit tired... but as i said, what Visceral Games said is basically the same
That said, I'm sick of developers and/or publishers of just magically expecting 'hardcore' Wii owners to magically make their game sell well while they do little to nothing to promote their product themselves. We aren't your marketing crew.
Some good reviews on websites and a few slick videos on a place like GameTrailers ISN'T going to sell your games...
This whole "because it's on rails" stance is just stupid though. Sin&Punishment 2 is for-all-intents-and-purposes on rails, yet everyone's raving about it.
Dead Space has received great reviews indicating it's a great story, really well-told from a first-person perspective. If you're just going to assume all professional reviewers were misguided/paid off then you're just looking for excuses.
I just finished Disaster-Day of Crisis, and there was a worry there that it only had "shooting gallery" type gun gameplay, and that it was a "Jack of all trades, master of none". But I ended up thoroughly enjoying it! Yes, it treats itself like a movie, and poaches ideas from several: The Rock, Volcano, etc. but somehow still manages to make it compelling and throw up several gameplay switches which seem "new" all throughout the game.
It lasted maybe 10 hours, but I wouldn't have wanted it to be any longer else it just would have dragged on. I've already restarted it so I can play on hard mode with more weapon upgrades available etc.
I feel really bad that this game never made it to the US, so if there's a petition somewhere, I'd be more than welcome to join up in order to get it over there.
Anyway, I've gone off course. The moral of my story is: stop hating Dead Space Extraction, it may turn out better than it looks.
Oh, and publishers/devs need to stop whining about their sales after just one month. I'll be buying it next month, maybe others will too.
Sorry to those who bought it, liked it and wanted more DS games Nintendo's way, though. It was actually a well reviewed game too. And I know how much you guys hold those in regard...
Play this game!
A bad "or-rails" game: Killer 7
I checked some gameplay videos, and decided it had too much story and too much playtime for me. It sounds close minded, (maybe I am) but I only get a kick out of lightgun games that can be finished in one sitting.
I had the same problems with Umbrella Chronicles and HotD: Overkill.
I bought Dead Space: Exraction and I returned it after I beat it. Don’t get me wrong it’s a good game with excellent gameplay and visuals, but the experience is way too short and I also wanted more freedom to explore! After I beat the game in a measly 5 ½ hrs, there was just nothing to return too! I regret my purchase only because it deserved to be a rental as opposed to me paying full price for it. I traded in Dead Space to get Spyborgs and although it may turn out short as well, but at least I prefer a beat ‘em up over on-rails.
I am not upset at all for the Wii consumers ignoring this title. It should show developers and publishers that Wii owners don’t want another on rails shooter. However, EA will misinterpret this to mean that Wii owners want more mini/casual games. I’ll support the games that I feel are good and worth my money. In less than 2 weeks I bought Uncharted 2, Demon’s Soul and Ninja Gaiden Sigma 2 and boy I am not regretting those purchases!
That said, didn't the original Dead Space sell below expectations anyway? *checks VG Chartz* Well if you COMBINE the sales of both the 360 and PS3 versions then yeah it's over a million, but hypothetically had it been exclusive to one of those systems it probably wouldn't have reached a million (VG Chartz has no sales data on the PC version for some reason).
Guess this also shows ya that Metacritic really DOES mean nothing.
http://www.metacritic.com/games/platfor ... ad%20space
It's only a little bit below the original (which holds in at 89 for the 360), but hey an 83 out of 100 overall is damn good for a game of this genre.
Didn't DS bombed in the HD consoles? So I supposee you should go and blame the HD users too?
Maybe if for one they stop treating wii customers like stupid cows to get milked and gave us a proper 3D person shooter instead of a watered down one the game would sold better.
Wii owners are not stupid. They won't buy anything you gave us if the only good assets are that it looks pretty even if the gameplayt is watered and mediocre.
Um... The Conduit would like a word. That never sold 'well' either and it was made for you guys!
You gamers and your ever-changing standards are fascinating.
WHAT KIND OF "HARDCORE" THIRD PARTY TITLE DO YOU GUYS WANT?
@Chosenoneknuckles
Sorta THIS. I'm really starting to question just what the hell goes through the mind of the "average gamer." At the risk of sounding egotistical, I tend to think that sometimes I'm one of the only open minded gamers around here.
Thank you for a descent first effort, Visceral games.
f*** you for not coming with as much effort as you went in with the ps3/360.
This.
@Chosenoneknuckles
If The Conduit's online multi-player wasn't a glitchfest, I'm guessing it would have sold better than it did and word of mouth would have helped it. Though, with the advertising Sega did for the game, I will say I think selling only 200-300K so far, is extremely poor.
Sadly though for every game that doesn't sell there's always a convenient excuse that you can slot right in.
- It's because it was on rails!
- It's because it was overhyped!
- It's because the reviews were not 90%+!
- It's because it's a big name franchise!
- It's because it's not a big name franchise!
- It's because they didn't advertise!
- It's because they advertised wrong!
Ugh.
The real reason should really be more along the likes of "it's because the majority of Wii owners have been coddled with Wii Sports and Wii Fit and shy away from any game that might actually seem like traditional gaming and have a story, challenge or exclusion of Miis".
heh... the choice to go on-rails makes me laugh to this day.
And I'll still bet they'd never go that way on a proper Dead Space 2, why? because it wouldn't sell. Here's your reason.
Ah, you're right. I didn't even see that part while I was skimming the article.
@drdark
"This whole "because it's on rails" stance is just stupid though. Sin&Punishment 2 is for-all-intents-and-purposes on rails, yet everyone's raving about it."
There is a MASSIVE difference between a sequel to a cult hit game, made by a cult hit developer and a watered down port of an HD game with it's gameplay mechanics butchered and shoehorned into a O-R-S by EA.
That's just it though isn't it?
After a million UC sales, and HOTD 2, 3 and Overkill, who the hell wanted another?
Me too man [hell, Timesplitters is the only FPS I like], but I detest all these ever-changing standards gamers have.
No wonder the NES, SNES and Megadrive eras are so revered, excluding even the games, it was just alot quieter and folk weren't as spoiled.
Still. At least this place isn't GFAQs or NeoGAF yet...?
You forgot, "It's a niche game" in your list.
"The real reason should really be more along the likes of "it's because the majority of Wii owners have been coddled with Wii Sports and Wii Fit and shy away from any game that might actually seem like traditional gaming and have a story, challenge or exclusion of Miis".
I agree a lot with this statement. Nintendo was known as "kiddie" with the Gamecube, and I think it's carried over with the Wii. Only, instead of "kiddie", now it's "family".
/sarcasm
It's not a "shame" not many people bought this. The actual "shame" is that you weren't able to create something that the Wii audience appreciated. Don't blame us for not taking whatever you give us. That's not how it works.
didnt resident evil 4 showed something to ya?
there are several mechanical things on the game that would had worked even better begin a 3rd person shooter instead of a onrails one.
my local retailer hasn't had a grab on the game, which is why i hadn't had a chance to get it, but i'm thinking on going to US comming this black friday weekend, so i might grab this one along with another titles i have on queu, but dont blame if i decide to grab a used copy instead of a new one
Yeah, Wii owners have been 'coddled' with the games they -want- to buy.
That's like saying I've been coddled with my favorite soda into not wanting to buy something I've never heard of and don't already like.
It shouldn't be more than $30 USD.
@GRUMBLE-GRUMBLE
I wish more games had controls like Killer7.
It seems like all "test" games are crap, and the companies only say they're test games as a way to blackmail us to buy them.
I agree with you, a real test would be a full-fledge, big-budget, AAA game that shows just what the Wii is capable of.
Yes, I know Sin&punishment is a "cult hit", but I meant to dismiss some people's arguments of not buying it simply for being on-rails.
And going by everything I've read, this is not simply a "watered down port". In fact it's a prequel. Yes, it includes similar locales and enemies, but tells a completely different story. It's also worth point out that the graphical engine has been said to be one of the best on the Wii and according to some sources looks better than the as-yet-unreleased Resi-Darkside. So, the devs have in no way been cutting corners.
My main argument in all this is just: why the hell don't people give it a chance? I was expecting reviews around '6' at the most, but it seems to have been getting 8s at least all round.
I'm not saying reviewers are flawless, and I didn't like the way Endless Ocean was dismissed by many, but they can't all be wrong.
Now, let me address a few issues coming up in these comments:
MYTH:
"The Wii is full of on-rails shooters."
FALSE. Here's a list for you:
House of the Dead 2&3
House of the Dead: Overkill
Ghost Squad
RE: Umbrella Chronicles
Toy Story Mania
some parts of Link's Crossbow Training
...and a few subgames in the Raving Rabbids series.
That's all I can come up with. And even if you can come up with a few more it's still a SMALL PERCENTAGE of the Wii library. So stop exaggerating. Pick on party minigame collections instead.
MYTH:
"Nobody likes on-rails shooters."
Bull. Some people do. I do. It would be fairer to say that only a small portion of Wii owners like on-rails shooters AND want a core game.
It's fair for people here to say they don't like on-rails shooters. But stop exaggerating. You're all just butt-hurt over not getting Dead Space in exactly the way you wanted it.
@Burgers
Thank you for making sense.
I'm much happier saving my money for 2010 titles and Crystal Bearers than spending a game I don't really care for. I'm not going to buy a game just to support it.
I was hyped for a Dead Space game when they anounced it, but the moment they said it was on-rails it was pretty much dead to me. I'm not hating the genre, but if I were to buy an on-rails game I'd rather go the route of mindless zombie fun that feels like an arcade game to play with my friend for laughs, or something over the top like Sin and Punishment that looks fast paced and highly replayable.
I did enjoy the original Dead Space on PC a lot. That came from the atmosphere and high production values and gameplay rather than the cliché story and characters though. So reading that in Extraction there is a focus on the storytelling and characters and linking it to the awful cartoon movie sure didn't make me want to buy it. Nor did the footage I've seen in one or two of those posts RMC did about the games chapters.
So there is no way I'd buy it for 40 Euro right away. Even if it goes down, I'd only spend 15 on it if I don't have any alternatives. For now I've put 15 Euro towards ordering Disaster:Day of Crisis and don't mind waiting on the next "full" Dead Space experience when the second one comes out on PC.
Oh and that line about the games sales reducing the chance to get other "high profile" titles on the Wii. Good try, but I'm not in the bank business handing out credit. I'm a consumer paying for actual product. That is if I feel it is worth it and actually want it.
@drdark
They did cut the biggest corner right when they made it an on-rails shooter though. Too bad we can't track back and try how a full third person game would've done sales wise. That'd be interesting.
@GIAFGC
IF I buy a game to support it even if I don't want it a whole lot, it sure isn't one from a big publisher who files it as loss but from a small company that needs the cash to stay alive and improve on their next game.
But whatever, for all these "test" game that have "failed", Wii third-party support has only been improving.
Sorry, give us a third person shooter or something and I'll be on board. But I'm tired of rail shooters.
RE won't fail and its not cheap. I'm really looking forward to Darkside Chronicles... still play the last one to this day.
anyways there are three kinds of people who dont buy these games.
the casuals
the "core" who are to busy complaining there is nothing on there wii to play to notice the actual games being released for it.
the nintendophiles
This games has a better story than most games ive played on wii.plus its really really fun. shame on people who font want to tplay it
Also, this game is NOT a port. It's a prequel set in a different genre. Honestly, do some of you people even know what a "port" is?
HOTD: Overkill is most definitely on-rails, but I enjoyed every second of it, and still go back to it at times. It's not he genre. It's how well it's done. Dead Space actually sounds like a credible title.
I'm also sick of these companies "punishing" us if we don't go out and buy every single game. I've bought and enjoyed my share of Boom Blox, Deadly Creatures, Blast Works, Geometry Wars, Okami, and never expected a prize or personal "thank you" from the company for it.
I bet Muramasa and A Boy and His Blob tank too. It's not from Nintendo, and it's not a mini-game compilation/exercise game.
Prime Trilogy
Cursed Mountain
Help Wanted
Sonic Unleashed
Boom Blox
The problem is that there's just too much coming out, and way too much finally hitting a price I'm willing to pay. I fully intend to pick up Dead Space... was going to do so this weekend, before Spyborgs plummeted in price.
If Visceral and EA wanted the money of the gaming masses, they'd do SOMETHING to advertise the game. They just threw the game out to die, with their strategy.
That you don´t even shoot that much.
Cool, another person with Cursed Mountain.
I'm gonna get that, Mario & Sonic: Winter Games, Spore Hero and KH: 358/2 Days for my 23rd on Thursday!
Can't wait. I haven't dipped myself in the survival horror genre since Eternal Darkness.
@drdark
Sin & Punishment is on-rails, but it is very different, you can actually control your character on screen (think starfox). also Sin & Punishment does what it is suposed to do. DSE, REUC, and eventually REDSC are different from the main games. it isnt because it is on rails that this game is getting criticism, its because its different from the main type of gameplay the series is known for.
look at this example, Starfox 64 can be considered one of the greatest games of its time and it was on rails, yet in starfox adventures, a lot of people hated it even though it was a zelda inspired action adventure game. It changed its gameplay and ultimately didnt feel like what a starfox game should feel like.
It's NOT a rail shooter. It is a rail walker. For most of the game I've played, you're just walking, exchanging dialogue with boring characters that I don't give a crap about. Sure, sometimes some necromorphs show up, but after a few minutes of shooting, it's more walking.
And it seems like the game has no replay value because I can't skip the walking and talking parts. I remember I tried to go back to an earlier level to pick up some weapons I missed, but it made me sit through the boring dialogue and boring crawling through a vent, and eventually I just got fed up with it.
When I have the money, I will buy it, but I like on-rails games and buy most the "core" games that come out for the Wii.
This is not the case for many people, however. Majority of the "core" on the internet had no intentions to buy this game. EA should have picked up on that and expected these poor sales were coming.
Yeah. It's a shame that it didn't sell well, but it's also a shame that EA didn't make the game people wanted (a REAL Dead Space game, not an arcade shooter). It's also a shame that EA decided this would be their "experiment" game. If I were going to make a "core" Wii exclusive game and use it to gauge that audience on the Wii, I would make a game that I know "core" gamers would want. And that is not an on-rails shooter. It would be a first or third person shooter that was full fledged with all the modes, bells, and whistles. Then you would actually know whether that audience is viable.
EDIT: I forogt to mention that the HD games didn't sell that amazingly either and there was no marketing push for this title.
I hate when companies blame gamers and not themselves.
That's actually the impression of it I have so far... I might as well finish it since I am just renting it but i think 'rail walker' is a good description so far.
On rail shooters are known to be incredibly short. so for a maybe 5 hour game to me, isnt quite worth 50 dallar purchase at the moment. This game, from what I heard has little replay value and unless Im wrong, doesnt seem worth it.
I didnt buy none of these games, im busy with DSiWare, Art Style Precipice and now the Pinball game from FUSE games.
Killer 7...
bad...
GTFO
In addition to that, why blackmail Wii owners who frequent internet gaming sites? I mean we are the most informed and critical videogame consumers, we’re not stupid and we know what we want. EA should’ve known the type of reception this game would get when game journlist constantly asked why make a third person shooter title into an on-rails-shooter.
Resident Evil has a much higher amount of name recognition than Dead Space. Resident Evil fans will be buying the game for things like seeing their favorite characters and scenarios presented in a new way, and for the new scenario that explains more about Leon and Krauser's past. Plus the game looks to be an improvement over it's predecessor, something which many good sequels do. After how much RE4: Wii Edition and Umbrella Chronicles sold, I'd say it's safe to say at least 1 million RE fans own Wii systems.
@Hawk
I agree with this post.
And when that is is when you're as far away from dialog as possible. I swear to god I wanted to throw my controller at the screen EVERY TIME I could've shot someone to prevent an obvious problem from even beginning, but no you can't shoot him IN THIS RAIL SHOOTER that would ruin our glorious genius plot! You need to shut the hell up with your desire to PLAY A GAME YOU PAID FOR and let us force your hand, you ignorant baboon!
For god sakes there's a scene where you have someone HINTING HEAVILY that they're gonna backstab you, and you're LOOKING AT THEM, it's not like they have the decency of having your back turned, and you can't freaking shoot them, so you just need tos it there as the game forces an idiot ball into your hands and the character you currently are dies because of it.
It's a good game absolutely ruined by developers too busy masturbating about what genius storytellers they are and every now and then they reluctantly let you do something. The result is it becomes a horrible game that hardcore reviews and gamers are sucking up to because 'omg it's like a movie CINEMATIC GAMING PERFECTION', but the reality is it never let it's good game shine through.
And it COULD have been a good game, one late chapter was one of the greatest things I've ever played. No pausing to have long conversations, lots of claustrophobic creepiness, insanity effects, a couple FANTASTIC scares, one long stretch where you get so tense waiting for a supposedly inevitable scare that you find your hands shaking... It's great.
Too bad the rest of the crap game couldn't be that way.
And that's why it didn't sell. It completely fails as a game. Period.
I'm anticipating Darkside chronicles because even though it'll suffer from cinematic flair, I know it will never put me in a situation where it will prevent me from shooting, even though I'm still supposed to be in control, so it can go on fapping over what a storytelling genius it is and how good gracious now you can't sully this plot MASTERPIECE with your filthy plebian gaming desires!
Yeah its the "story" that is turning me off... it's so slow! Be a game! If this was a movie, it would be turned down.
Shooting stuff is fun... playing a fun game is fun... waiting for a bad movie to finish telling you its 'amazing' 'plot' long enough to let you shoot a few necromorphs for a minute before the crappy movie starts up again is not fun.
I like what you say at the end about Darkside Chronicles. Apparently there are times when the camera will be scrolling and there will be zombies you can shoot if you're fast that you don't -need- to shoot to win, they are just bonus zombies, and that is like totally the opposite of this game.
I sure hope they don't put a lot of that character and story focus into Dead Space 2. The first one had little enough of that to ignore it at least and not diminish the enjoyment of the game.
But that's the thing, those other games AREN'T ON RAILS. You can still move around, take in your enviorment, you can be a jerk and shoot the person talking if you wanted to (Yeah you'd probably have to reload a save, but you could still do it).
You can't here. All you can do is wait for something to actually happen while your badly written characters argue back and forth, maybe you'll get to shoot some zombies now and then, but most of the 'interactive' moments are TIMED quick stretches where you can look around and find items.
Oh boy! Timed locker searching! Adrenaline packed!
Metal Gear Solid, the game always lambasted for having cutscenes in the hours, has more action and excitement because it lets you skip it's dialog crap and you can get back to screwing with guards and sneaking around.
Dead Space Extraction on rails so it's one giant cutscene you can't skip. And it's not even a well paced cutscene.
That, and every stupid freaking 'experiment' or 'test the waters' game third parties crap out on the Wii DESERVES to fail. Screw you, you lazy self-righteous developers, I don't need to PROVE myself to you with slipshod mediocre games before you give me real games.
Visceral Games did an absolutely TERRIBLE job at getting gamers hyped up for it. Marketing is everything, and this game, like tons of others, got shafted.
Remember when it was first announced? People said, "Oh, another rail shooter." "What? Why doesn't it play like RE4? The first was made like RE4 and the Wii got a version of that game!" The list goes on.
Compare these reactions to that of Metroid: Other M. In one fell swoop, Nintendo managed to get the entire fanbase and even those that don't own a Wii saying that they wanted it. I doubt Dead Space Extraction's initial unveiling got anyone wanting it, and if you don't get someone hyped for it at first, you'll never win them over.
This is what happened with The Conduit: a batch of pre-alpha screens, a tech video, and a slapped together gameplay video does not stir hype. People were damning that game as soon as it was announced, and I feared that it would fail regardless of how good it could have turned out. Same thing happened with Madworld: the initial trailer showing a slideshow of random deaths with no gameplay or story did not stir hype as much as it did make people say, "Oh, a gorefest beat-em-up."
It's a developer's job to make people WANT to buy their game first day. That's why Sony and Microsoft (and other third party big wigs like Activision) go out of their way to overhype the **** out of their games, because if they don't, they won't sell. Again, if you don't convince a gamer to buy your game at first, you'll never convince them. As much as I want to try Dead Space Extraction, I just wasn't convinced that I, someone who's tired of rail shooters, would like it, and I don't want to waste $50 on a game that I might not like. If you don't put any effort into promoting it, how can you expect me to buy it?
This is a statement I can get behind. Hype is practically everything in today's gaming market what with the Internet and all.
Hmm, actually was this also true back in the days when magazines were used to learn what was new in gaming? Hmm... hard to say from me because as a kid the last thing I ever thought about when playing a game is "I wonder if this game sold well." Honestly I should try and get back in that mindset today and stop worrying about the sales myself (I'll admit that sometimes I do). That's for the publisher/developer to worry about, not me.
Ah HOTD 2&3/RE:UC both say hello! Those on-rail shooters have sold well over a million on the Wii. So since when is selling a million, or more of something not a decent amount? Its like the hardcore Wii owners are just daring 3rd Party's to not make anymore core games for them on the Wii. Its like they're trying to find any excuse they can, as to why they shouldn't buy these core Wii games. Its too short and too expensive at $50.
Well its the same length as the first Dead Space and that one cost $60 on the 360/PS3, but I don't remember people complaining about the price of that game last year. Its like hardcore Wii owners know that if they ignore a game at its release, it'll just get a price drop a month, or two later. You see the problem with that is, the game is already considered a flop. So Wii owners better be careful, because they're playing with fire here and sooner, or later they're going to get burned. That's if they haven't already and don't even know about it yet.
Who knows how many core Wii games have been canceled after poor sales of 3rd Party's other hardcore titles. We know lots of games were planned for Wii, had concept art and even started production, but they got canned for some reason. Its because Wii hardcore gamers are getting a very bad reputation in video game industry. Only so many core Wii can fail before all the 3rd Party's start to wake up to fact that its happening over, and over again. There's a certain amount of games that will fail no matter what, but not this many. Its getting way out of hand now, because the Wii's install base is to big for this to happening to so many hardcore Wii games.
@Skireny
@someone17
Agree 100% with those replies.
Before release I got stoked about the game and intended to purchase it on a whim and depending on how much I had I would keep it.
I think for what it sets out to-do it's worth keeping in your library of games, but not at a ridiculous price of 50 dollars.
It definitely has it's faults but there is the novelty of having the game that set off the events of the amazing 2008 Dead Space original.
im glad no one bought it, so they can now look at how Re4:Wii (port) sold over a mill.
What is with gamers today, and defending such obvious lackluster games like this and Muramasa? It's like gamers don't know what a good game is anymore.
You're right. Umbrella Chronicles sold over a million. HotD 2 and 3 sold over a million. People do love on rails. I don't mind on rails. In fact sometimes it's great for horror games like Dead Space.
My problem exactly. I don't have the money to buy games anyway, but even if I had there are other games I want to buy first.
Namely, PunchOut Wii and Metroid Prime Trilogy.
*Reads the rest of them and cries in pity*
I played Sega's arcade shooters as well as Resident Evil Umbrella Chronicles, but I have no idea what Dead Space even is as a franchise. So why should I care about it when I still haven't played the new House of the Dead game?
It has only been 1 month and this is what Visceral games is saying? this clearly shows thier impatience for game sales. The holiday shopping season hasnt even started yet and already they are dissapointed? this is nintendo's console, most games get their big numbers over long runs instead of getting them all in 1 month and die down afterwards. I guess its this kinda attitude that makes EA one of the most hated game developers. heck not even sega and HVS was going nuts over the conduit's sales instead they were "happy" with them.
They need to realize that with few exceptions, 3rd party titles on Wii usually sell slowly, but many still wind up selling well.
Case in point, Mario & Sonic at the Olympic games. It didn't sell BATS**T crazy at first, and people were questioning whether or not it was a "flop". And yet, eventually, it's sold over 5 million, exactly like Sega said it would.
Zack & Wiki, MadWorld, Okami, HotD: Overkill, The Conduit, all of those were said to have "not sold well", and yet eventually, they've sold pretty decently. I'd say anything over 200,000 copies sold is pretty good, and probably starting to make a profit.
I'm sure this game will eventually sell okay. But again, it doesn't have the name recognition like Resident Evil.
Now you want to talk about a game that didn't sell S**T? Try ExciteBots. That game is still bone dry.
This. It's an experience that's best suited to a rental or dedicated on-rails fans. It didn't have as much depth as I thought it might and I found myself wanting to trade it in/sell it as soon as I completed it.
Although it was a damn good experience.
Anyone really surprised about ExciteBots not selling more than 5 copies? I sure am not.
i cant even get past chapter 3, because it keeps glitching and freezing, i get a hangup that crashes the game every few minutes.
and i checked on other wiis, (my launch wii, and a friends brand new one) and ive checked other games
would have been fun it wasnt full of game killing bugs
@BigLord
@pikma
exactly, people dont have the money these days anyway, so if they are going to buy something, it will be something huge, a triple a title that everyone bows to anyways
everybody keeps saying its a great year for gaming, but they just mean for people who can afford it, most gamers cant get games because of this rotten economy and its job loss numbers, if we could get our act together, maybe games would sell better.
though, assuming we actually dont dig this whole so far we cant get out, games should get a nice boom when its all over
That's how hardykorez developers see the wii base as a bunch of morons that cannot play games but only point and click on the screen because "they arz stoopid".
I am glad they failed. They deserve it.
i dont get it
the Wii seems like the ONLY place that would welcome an interactive story instead of a mindless shooter fest
which is why devs choose the Wii for adventure games
im sorry, but a story driven game is far from being stupid, go back to halo and its scifi channel original movie story
People mention Sin and Punishment 2 getting lots of excitement when it's on rails (though it's more akin to 2D shmups than arcade lightgun games); there's a few other things to note: first off, the original S&P is the same as it's sequel. Go watch some videos of the two. They didn't go from a very impressive, well-enough received action/shooter to an on-rails "experience" (or whatever it is EA calls it) to sell it to what they "think" the market wants; they're building off the fun, non-stop action of the first.
The first Dead Space is a third-person action/horror/shooter, with (I assume) appeal to those who enjoy the newer Resident Evil games. Part of the tension of the games is in the action, not just the "atmosphere"; you need to decide when to shoot, when to reload, and when to fall back. Extraction seems to take two of the three options out of the equation, leaving you with "you need to shoot."
"As much as everyone made fun of Frank Gibeau's "experiment" it will actually influence the SKU plan with respect to the Wii just like he said in his interview."
Didn't someone at Capcom say something similar about Umbrella Chronicles being a "test" for the Wii market? Then instead of being given a core RE (or similar title), we're rewarded with another lightgun/on-rails game. So maybe this will work out for the better. I don't think many people want Dead Space: Extraction 2 anyways.
(By the way, if Treasure changed Sin & Punishment from 3D shmup to a third person shooter for the sequel, I'd probably be more upset than I am about Dead space.)
The way teh mood and gameplay come together are brilliant. I do understand that people wanted to be able to control the characters while shooting. It would have made it a different game, but I don't see why rail shooters for consoles don't have that as an option.
Do a reverse randomWW2gameIcan'tremember to it. It may not be your vision, but you'll only stand to gain more customers.
Based upon reviews the only thing to do in this game after beating it is to beat it again. That mean that yes, we do see it as having a low amount of replay value. Resident Evil 4 was essentially the same way, except it had extra modes. Mercenaries, Mode and Ada's Way both went quite a distance in extending the game for me.
I havn't played Gears 2, but I've heard of a mode that was essentially co-op multiplayer that has characters killing off hordes of enemies together. That would have been great for this game. If it kept the feeling of desperation, while still leaving hope that we could win it could have easily been a mode to keep people engaged.
The story is great, going from other peoples views, while still going forward. Maybe a mode that allowed for a few short episodes that allowed the game to make fun of itself or to just show off a few quick mini-stories could have helped?
It's a brilliant first try, and I will be buying it soon but I can't help but feel that a lot of the negativity surrounding the game could have been avoided by offering a second control option and a few more modes that excel in repetion. Multiplayer and interesting survival modes do that. Adding additional player control to the existing campaign was a great thought, but I wish it could have gone further.
I do understand that I havn't played it too long, but I couldn't remain silent. It's a geat game that people are ignoring because of a few things that could have really made it a fierce must buy for many more people.
They advertised the hell out of this. On Hulu, anyway.
The fact it tried to be an "interactive story" is exactly why it's selling so poorly.
If you truly think Nintendo's loyal core and the expanded audience would like this, you're just like all the birdmen developers, you know nothing about the fanbase. This is how all sides saw this game.
-Fans of the genre: Not that good. Way better light gun games on the Wii, and cheaper too.
-Fans of Dead Space: Not a 'real' Dead Space game.
-The Hardcore: They hate everything Wii related, so they were of no concern.
-The Core gamer: Interesting game, but too short and costly for something with no replay value
-The Expanded Audience: The game taking control away from you so much turns them away. They don't like this.
Simply put, there was no audience for this game, and a large part of that is thanks to the same thing you think should have sold the game.
I mean the game is great for an onrails shooter, but what wii owners want was a FULL DEADSPACE THIRD PERSON GAME WITH AWESOME RE4 Controls. And assuming the game turned out well with great reviews, you would see another RE4 Wii edition on your hands selling over a million easily.
I haven't seen a single TV spot, though. Advertising on Hulu's like spitting in a bucket that sits in a barrel - you're just not hitting the larger target.
If this were on 360 or PS3, we would've seen ads on Spike, on G4, on Adult Swim and TNT. We saw none of that.
Secondly! I have no money.
Lastly! If I DID have money, there are much better games that aren't on rails on the Wii that I want, like Little King's Story.
I MIGHT get it if I can both attain an abundance of cash, and get over the fact that it's on-rails. Why did it have to be on-rails?? Why not like RE:4? That game was amazing.
And now developers will say that good, 'core' games don't sell on the Wii, even though they haven't put nearly as much effort as they do on other consoles.
*sigh*
@coffeewithchess
This.
And in reality, like some others said:
"No money".
I haven't bought a new Wii game since May, and every game I got for 360, except 2, were all used (because I got my 360 for Xmas), as well my few PSP games (except one).
Not because I don't want to. My god. I have a huge list of games I want. But it comes down to priorities. And, I have a crapton of games I haven't even finished, and I need to complete these so I can even bother with new games.
@MrBubbles
I don't know why you try to fool GoNintendo users like you play games on Wii.
- You've hated Extraction since day one.
- You told me it was a terrible game, with terrible graphics and had no interest right up until 2 days ago.
- You call me out on being hyped for this and RE, because they are rail shooters, saying that they should not even be considered for purchase on that alone.
- You haven't even finished Dead Space on PS3/360 (I forgot which you own, since you had both for some reason at one point).
- You told SgtScyther that the game isn't worth the price, and maybe so, but you don't think ANY [Wii] game is, since you can just wait for them to price drop (and then, not buy them then either).
On top of that, you haven't even played this game, so what are you even using as a basis for it being worth the price?
I don't mean to call you out, but to see you outright pretending you had any interest in this game is just crazy.
okay, im confused
-Fans of the genre: Not that good. Way better light gun games on the Wii, and cheaper too.
++i am a fan on the genre, and even though the game was broken, i liked its take on rail shooters
-Fans of Dead Space: Not a 'real' Dead Space game.
++my friend (who bought the game, and has more patience for its glitches than i) is a HUGE dead space fan, and wont shut the hell up about it, he LOVES this game
-The Core gamer: Interesting game, but too short and costly for something with no replay value
++i assume i count as Core, and my only issue is the price, there some seriously entertaining moments in the game
-The Expanded Audience: The game taking control away from you so much turns them away. They don't like this.
++i am also probably as close to the expanded audience as is possible for a gamer, and it depends, my movie friends thought it shouldnt have been a game in the first place, while my casual "ive just got a ps2" friends dont like anything you cant play for just 15 minutes at a time, they dont enjoy any amount of story
If these companies put more money into marketing they would get bigger returns AND if they would have made bigger efforts for the Wii from Day 1, they would have found a market by now instead of still searching 3 years later. Surprise, many of them have moved on and own more than the Wii.
They used an IP where the first game didn't sell great, "played it safe" by making another on-rails shooter which people probably are getting sick of even if it is different, and they didn't market it well. Sounds like they set themselves up for failure.
I have no sympathy for these big publishers crying because they don't understand Wii owners. I don't blame them for being frustrated and confused about what people will buy but they have the money to make a Triple A title. A Triple A title might fail on the Wii but hardly any publisher has thrown their hat into the ring with what could be considered a Triple A title. As polished as this game is, I can't call it a Triple A title. Once a see a game from EA with the budget of their biggest titles on the other systems and their first string developers working on it, I will give them credit and I wont even have to be convinced to give them my money, because the quality should produce a great game. How many Triple A titles are on the Wii from EA? None that I can think of. They may have some good games that have come out on the Wii but don't pretend like they are Triple A games. They weren't scared to let the original Dead Space fail on the other systems with HUGE marketing push. You reap what you sow.
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