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User Reviews
When someone asks you to name some truly evil games, I doubt that Pikmin would be the first franchise to come to mind. Surely there are many, many other titles that are much more worthy of being deemed evil. That is, until you stop and think about the motives that Pikmin presents you with, and the means at which you're supposed to take on your mission. Thousands will die...at your hands.
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November 6, 2009 at 6:33 pm
@gLitterbug
I've always felt guilty sacrificing the yellow pikmin in the first game to defeat the final boss, even though it only amounted to 10 or so yellow pikmin that did die.
I've always felt guilty sacrificing the yellow pikmin in the first game to defeat the final boss, even though it only amounted to 10 or so yellow pikmin that did die.
November 6, 2009 at 7:43 pm
@The_Dude1212
Man, that final boss fight was fierce. Remembering this I gotta say as much as I felt guilty when they died, I also found it pretty gruesome when they triumphed over such an opponent and you had this mob of Pikmin beating and tugging at the enemy until it ran out of energy to fight back and died.
Man, that final boss fight was fierce. Remembering this I gotta say as much as I felt guilty when they died, I also found it pretty gruesome when they triumphed over such an opponent and you had this mob of Pikmin beating and tugging at the enemy until it ran out of energy to fight back and died.
November 7, 2009 at 6:29 am
Good article, I've seen people call the game out as incredibly dark before (for humour of course) but never carried through so well.
@gLitterbug
I don't personally think you can really feel a sense of loss when actually playing these games... (maybe after), but when you think about it LKS definitely has all the semantics to make it happen if not more than Pikmin 2.
The citizens are all individual, they have names, you can talk to them, they even look different. You tend to find that you will stick with the same bunch throughout the game.
There is no time-limit, but there is no simple way to create more citizens either so losing them can be painful (especially when you spend money on training them).
The goal (after the intro) is to take over the world, so the game is fuelled by greed. This along with the fact that the people are initially carefree and you are forcing them into conflict means the game has the potential to be powerful.
@gLitterbug
I don't personally think you can really feel a sense of loss when actually playing these games... (maybe after), but when you think about it LKS definitely has all the semantics to make it happen if not more than Pikmin 2.
The citizens are all individual, they have names, you can talk to them, they even look different. You tend to find that you will stick with the same bunch throughout the game.
There is no time-limit, but there is no simple way to create more citizens either so losing them can be painful (especially when you spend money on training them).
The goal (after the intro) is to take over the world, so the game is fuelled by greed. This along with the fact that the people are initially carefree and you are forcing them into conflict means the game has the potential to be powerful.
November 7, 2009 at 7:17 pm
i see it differently, the pikmins are the evil ones. we think that the ladybugs and the birds are the evil one's, but are they really? they are just looking for food to survive, nothing more. it's the pikmin who roll in an destroy all in their path.
it's the pikmin who are in fact the evil ones.
it's the pikmin who are in fact the evil ones.
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Everytime it was my fault or bad leadership made me feel awful though. Really just shows the genius of the design, since I've never even thought about that in any other RTS games where you command units really.
Does Little King's Story make you feel similarly horrible when you loose citizens?