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“The Difference between the two platforms (Wii and DS) is big. The experience with Spirit Tracks, trying to enhance an already ‘near-perfect control’, is what pushed us on learning how to rack our brains. With Wii it is the same, we want to make the most of its controls. We want the player to control the game in the best possible way. On Wii, the camera is more realistic. Graphics are more realistic, too, and controls have to be, therefore, much more realistic” - Eiji Aonuma
Mr. Aonuma had a lot more to say about Zelda Wii in relation to Spirit Tracks. You can read a few more excerpts from the man himself below.
“There were a lot of things we couldn’t do [back with OoT] due to technical limitations. But I think we’ve been solving those issues with every Zelda since then. With each entry, I’ve tried to add things I couldn’t do before. Actually, it’s like I’ve been remaking it during these years. So if you ask me if there’s going to be a Zelda remake… I thought I was making it all this time! So it maybe I haven't done well enough, I haven’t been up to the expected level.”
“It’s complicated. Past things belong to our memories, and they grow bigger in there. If you play Ocarina of Time nowadays, you notice that it’s not that good. Sometimes it doesn’t move as fast as it should, graphics aren’t as beautiful as they should be; there are some confusing parts… Any present Zelda is technically superior. Everything goes faster, more fluid… but to best Ocarina of Time, a great change –comparable to what happened back then- must be introduced. And that’ll be rather complicated”.
Finally, Mr. Aonuma discussed his legendary battles/arguments/discussions with Miyamoto
“I didn’t know our discussions were so well known! I believe we have different visions because Mr. Miyamoto is just a genius; he’s got an innate talent, and everything I do, I had to learn step by step. And it took a lot for me, I have no natural talent. I’ve spent many years with Mr. Miyamoto and, since the beginning, the moment I have to bring my work and show it to him for his opinion is a very special moment, and I enjoy with it. (…) He notices things I’d never see. After this time, our visions are starting to match up more and more. However, I have a lot more left to try to reach his level”.


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OoT, as a game, just isn't as good as, gee, every 3D Zelda that's come out since. Each one is technically superior in pacing, controls, everything. OoT's importance was its influence, its concepts, and its execution. It laid the groundwork.
It's like Super Mario Bros. compared to Bros. 3 and World. The latter two are inherently better in every technical way, but without the contribution of the original they wouldn't exist. OoT gets credit for its importance and its nostalgia but I have enjoyed every 3D Zelda since more than it because they were more polished and refine and added new elements.
After playing Wind Waker and Twilight Princess and Phantom Hourglass I still dont think any Zelda has captured the brilliance that was Ocarina. Not to say those werent great on their own, but Ocarina had such a great blend of elements that still to this day are amazing. I havent replayed TP since the first time I beat it yet I still play OoT now and then.
Ocarina scores better then its successors.
For instance the finale. It might be one of the
most important elements to remember a
game.
Also the difficulty of the puzzles might
have been a little more challenging com-
pared to TWW and TP.
I liked the spiritual part of OoT. The combi-
nation with the classic fairytale did made it
deeper somehow. Yet the story was simple
and pure.
Of course I find the successors of OoT have
also quite a lot of improvements as well.
Uh oh...
@Lionk
@Garfitor
Damnit all, did you even read?
the ONLY reason why you people think OoT is superior is because of how it impacted gaming at the time, someday, another zelda will do what OoT did, and you will b*tch and complain that no other zelda is as good as that one, despite being better in nearly every way.
@nullset
whats that supposed to mean? if you got a wii, im hoping you arent one of those people complaining about having to actually use the motion controls.
Yeah, I'm gonna go ahead and disagree with you. Sure, the other 3D Zeldas are "technically superior," obviously, but that doesn't make them more fun. Spending hours fishing for Triforce pieces ruined Wind Waker for me, and the incredibly low difficulty level and high linearity tainted Twilight Princess. The only real competition OoT has, in my opinion, is Majora's Mask.
Quit being a b****. It might be hard to understand this, but everyone has their own unique preference in videogames. I loved Twilight Princess, and thought it was superior in gameplay, but because I played Ocarina of Time when I was a kid, and this is from a nostalgic standpoint, I will always love Ocarina of Time better.
For a second, lets compare Zelda to Wizard of Oz. I think making new Zelda games is a lot like the idea of making new Wizard of Oz movies. The 1939 version of WoO is one of the best movies of all time. OoT is one of the best games of all time. So far Nintendo has made a number of new Zelda games, but I don't think any of them have been a better Zelda experience. They've made the newer games better in a few areas, and the experience had been matched a couple of times, but overall in my opinion it was never exceeded to the degree of OoT. Honestly, i'm not sure if that's even possible anymore.
@everyone else who has a problem with Zelda
I have no idea what the problem is. The formula is perfect. Why fix something that isn't broken? Sure, it'd be cool to see some new things added, like a swordless Link and WM+, but If they completely change the formula we are used to, and it turns out to be worse, then I for one am going to be fu@#ing pissed! And if they change it too much, even if it is for the better, it potentially might not feel like Zelda anymore. Especially if they change the formula. The way some of you guys are talking, I wouldn't be surprised if you'd be excited to see Link in Space or something bogus like that. Changing it drastically like that would be bad.
I really think they should Keep the style we have noe, keep it in Hyrule, and add new elements that go well with what we are used to but never had, and i'll be happy.
As much as I appreciate Miyamoto for all he's done I think its about time he step back and let others take things in their OWN way, not HIS way.
Who knows what great things we may have missed because Shiggy said "No"
Also, I think taking the Zelda formula in a new direction could do a LOT of good... after all, look at what the Prime games did to the Metroid franchise! I want to see Zelda Wii actually change the Zelda formula as we know it, like Miyamoto said it would a while back. Sure it COULD fail, but Nintendo's always been about innovation and risk-taking!
You do have a point there when you mention the formula change from Super Metroid to Metroid Prime. But keep in mind that was when they changed from 2D to 3D. When Zelda changed from 2D to 3D, there was indeed a big change in formula. And everyone loved it. Until now...
Now that people want a new formula for Zelda Wii, Nintendo is faced with a decision. Keep the formula they have now, or change their 3D formula to ANOTHER 3D style. It's going to be a LOT harder then you think.
If they can pull it off and make a better 3D formula, i'm all for it. But at the same time i'm not sure they CAN create a better one. I'm not convinced they can do it. If they give us a new formula, and it's inferior, then i'm not going to be happy. Very few people will be. And yes, I do realize I am talking about Nintendo, the best game developer in the world (in my opinion).
It's like, if they could create a better formula, then why didn't Miyamoto, the genius game developer, think of it when creating OoT?
But yeah, like I said, they can try to make a better 3D style for Zelda. But if they can't make one that's better, then they should just keep what they have now.
... Heck, even Link's training was nice.
I hope they'll bring us a even better version of Wind Waker with Zelda Wii, with cell shading grafix. Today you can play Wind Waker and enjoy the grafix and gameplay, Zelda TC wasn't that great graphically, it looked muddy and only PS360 like framerates... Not that good.
Give us a fast, fluid cell shading look with 60 fps like Red Steel 2 will offer.
Zelda Wii could be the best argument for Wii in terms of control. Most games work better with Wii controls, BUT Nintendo is too %§$? for open up to Classic Controller too. Where is the problem, to offer Classic Controller support in their games like NEW Super Mario Bros. Wii or Mario Kart Wii???
McDaniel-77
P.S.: I allways play with Wii Wheel
@Nin2000: That's the whole point. I can't imagine anything more epic than beating Ghoma on Cristmas Eve like I did in 1998 (and it actually took me 3 tries because everything was so new and scary and 3D), but if anyone would fight Ghoma after beating any other 3D Zelda, he would say "that's it?".
fist you'd have to define what made oot great. that can be easier said than done.
there was major use of iconic imagry, with young link standing in front of the tree, looking up at it, or the sword being pulled from the temple. these all made great paintings and background screens for our computers. things that you look at, and you remember the first moment you saw it.
those have yet to be redone in any of the past few zeldas. the closet would have to be finding the old hyrule castle under the water of WW. it really drew the player in and there was a moment of awe...saddly that moment didn't last very long.
mystry is another thing that oot had, and most of the really cool mystries were based on crappy, unfinished progaming. how do you beat the running man? what are the rocks in hyrule field and by the windmil for? what's the point of that statue that tells the time just outside hyrule castle. etc. getting fans talking about "gee where's the trifore?" is a big deal. some times you have to created those moments to live on in peoples memories, and sometimes, they just happen.
keeping the story, very classic, zelda, gannon, triforce (even though we never really saw it). the past few zelda games are missing that, even TP didn't really fullfill that, it came close with the ganon battles, but it was no where near as awesome as oot...though gandorph did look pretty awesome in tp.
the end of WW was pretty awesome, and worth remembering, pretty iconic, between the master sword and gannons head. so i mean there were moments there, they just weren't played up. i still remember the stupid OOT tv ads with the THEE's and THOUs going on, it all helped set up this massive adventure. i've yet to see anything like it since.
making a zelda game feel like a zelda game is one of the biggest issues. PH to me, was a very good game, but not a great zelda game. The lack of main weapons and tools really made the game feel less than.
sure you can't always have the master sword, but the mirror shield, fire/ice arrows, etc. are all part of the lore. both TP and PH felt less than, simply because the items just weren't there.
one of the cooler parts of oot was young link standing up to gannon while he was on his black horse looking for zelda, how the mood changed and got very dark...again there is so much to rember about that game, what key moments in WW, PH and TP do people actually remember? and these were the newer games too.
oot changed the way people would view games, the games since haven't really done that or even matched it.
i give MM a pass because that was a very different type of game all together and is well worth talking about just by itself.
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