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KingBroly
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June 24, 2009 by The News Team Filed Under: DS

A portion of a Siliconera interview with Jun Iwasaki, President of Xseed, and Ken Berry, Director of Publishing...

S: So about Retro Game Challenge 2…

Ken Berry, Director of Publishing: It looks very unlikely that we will localize and bring it.

We’ve gotten tons of e-mails from fans that say ‘thank you so much!’, ‘we love Retro Game Challenge’, ‘it’s my favorite DS game of all time’, but when you look at the sales numbers that actually picked it up and really being vocal about it, it’s pretty small compared to the other DS owners out there. The sales aren’t quite there to justify bringing the sequel.

JI: Fortunately, we got that title, but honestly it has not reached our expectations sales wise. It’s tough to bring the game over. If the sales of Game Center CX 1 dramatically increase we will of course consider it. It’s up to you guys.

S: OK! Tell my readers how many more copies need to be sold.

JI: We have to reach 100,000.

Full interview here


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User avatar
June 24, 2009 at 2:39 pm
How many did it sell? I'm going to play it soon, and will buy if awesome. Loved some videos I watched.
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tootiredtothink
June 24, 2009 at 2:48 pm
Obviously not enough. Last number I heard two months ago was over ten thousand.

It's only selling a few hundred a month. We can blame pirates for the low sales.
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June 24, 2009 at 2:52 pm
This isn't going to happen. I will buy Fragile, thank you very much Xseed.
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June 24, 2009 at 2:54 pm
100k? Exactly what kind of budget did the game have?
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PiFace
June 24, 2009 at 2:54 pm
Well, I've done my part and picked up a copy.
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June 24, 2009 at 2:55 pm
Sigh. Looks like we're not getting the 2nd one.
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June 24, 2009 at 2:58 pm
So much for RGC2, then. :( All the videos of it seemed like it fixed almost anything I wound up disliking about the original game, up to and including length.
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June 24, 2009 at 2:59 pm
I've got a plan that could help RGC reach 100,000... RELEASE THE DAMN GAME IN THE UK!!
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jj984jj
June 24, 2009 at 3:01 pm
@Motoki

It's probably costly to license anything from Bandai-Namco.
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yomerodes
June 24, 2009 at 3:02 pm
Xseed doesn't publish games in Europe as far as I can remember. And Rising Star Games have far more games already that they can handle.

Anyway, that seems like a really high number, I suppose it comes from paying the license of the game (since its based in a japanese show after all).
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June 24, 2009 at 3:03 pm
Ugh, I hate publishers/developers that ask for certain sales in order to release a game... u_u
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June 24, 2009 at 3:09 pm
You could just play the JP version. It's not like you played the original for the story.
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June 24, 2009 at 3:20 pm
@Okari

The sequel has another RPG and two text adventures. I'd much rather play those in English than have to use a guide for all of them.
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8-Bit Jay
June 24, 2009 at 3:21 pm
@8 bit

You aren't serious, right?
Not trying to sound like a douche. Really not, but they have to be able to justify the costs somehow. If the game doesn't sell, how can they pay for the cost of bringing it over here?
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June 24, 2009 at 3:21 pm
@Okari

Well, if you didn't know Japanese you'd need to spend a lot of time looking at walkthroughs to find out what the challenges were, and Guadia Quest Saga and the new text adventure-style game would be even more of a problem. That second one, especially, would lose almost all of its appeal unless some fan took the liberty to translate everything instead of just telling you which menu selections to pick to beat the game.
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June 24, 2009 at 3:23 pm
@Matouri

Had no idea it had text adventures in it. That is a problem.
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June 24, 2009 at 3:23 pm
@8 bit

I can't tell if that is sarcasm or if you're for real.
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8-Bit Jay
June 24, 2009 at 3:32 pm
@Okari

In addition to what the others said, the games do have a lot of in-jokes that are related to classic gaming. It really adds to the charm.
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June 24, 2009 at 3:41 pm
I have the game. How many copies left do they need to sell before they reach their quota.
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shihe
June 24, 2009 at 3:45 pm
Well, at least these guys tell you how many more copies they need to sell to bring in the next game. :P

Unlike another company I'm thinking of..
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ZS
June 24, 2009 at 3:58 pm
I'm having a really difficult time believing 100K is required to make a DS game profitable. Not after some of the sequels I've seen certain games get (Touch Detective) and others NOT get (Hotel Dusk).

I hope the sequel comes, but if this is their attitude, it's not going to happen. I hate being guilt tripped by companies.
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June 24, 2009 at 4:07 pm
@shihe
Or unlike companies that don't make the games even if you surpassed expectations. Like one in my head right now...

@ZS
The problem here isn't the game's budget, but licensing issues. It is based on a TV show, and comes from Bandai Namco. Must be really expesive for Xseed to bring, and almost a certain failure considering the sales of the first.
The game in general (worldwide) was probably successful, or else there wouldn't be a sequel.
Xseed isn't guilt tripping us. They are just being honest about profitability and Namco's exigencies.
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June 24, 2009 at 4:26 pm
@8-Bit Jay

I'm not being sarcastic, but I didn't explain myself.

I just don't like the whole "Oh, if only our game did good, we could release a sequel/localize *wink*" attitude, if you know what I mean.

I'm not talking specifically about this, mind you.

Nice screen name, by the way. XP
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tootiredtothink
June 24, 2009 at 7:42 pm
It costs a lot more to localize a game then people think. Licensing, rating board fees, any additional programming to alter the game in order to fit the English text, the debug testing since if you alter the game text from one language to another you introduce errors that have to be found and fixed.

Also if there any dubbing that also commands fees. There is also marketing, production costs.

It's why games can cost anywhere from hundreds of thousands to fifty or sixty million dollars to make.

Also here is the thing at fourty bucks retail the dev usually makes ten dollars each sale while the publisher usually makes twenty.

When a game is at 20 it has to sell a lot more copies to make money then it does to sell the game at fourty.
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evJeremy
June 24, 2009 at 9:52 pm
@8 bit

What attitude? Do you really think any company would want to risk going under simply to publish sequel to a game only a few people bought? Not sure if you've noticed, but XSeed has already published a number of games that never pull in Mario scale numbers. Do you really think they just have an endless well of money they like to throw away simply to please you?
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June 24, 2009 at 11:57 pm
Here's an idea: now, stay with me on this one, but maybe they should have, oh I don't know, advertised a bit more for this game? You know, let people know it actually exists? I haven't heard of the game at ALL outside of GoNintendo. Maybe if they made a few more people aware this game is even out there it would have sold a little better.

XSeed is cool and all but they'll get no sympathy from me. People need to learn to advertise for games if they want them to sell. Already established successful franchises like Mario, Sonic, and Halo can sell just fine by word of mouth, but new IPs like Retro Game Challenge need a little more help.

For an example, look at The Conduit. New IP, right? They advertised for it. Posters up in GameStop, pre-order bonuses, TV commercials airing all the damn time on Comedy Central. I don't expect The Conduit to reach Super Mario Galaxy or Halo 3 sales, but what they did can only help them. I mean, just look at how well it's selling on Amazon!
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June 25, 2009 at 1:19 am
@Andy of the Sheikah
I remember a while back Namco saying it won't happen because UK gamers 'won't get it' because our childhoods were copying down 1000 line codes from magazines and using dual tape players to copy games...

But that isn't the most insane Namco Bandai block. The Wii Mario Baseball game is. It sold well over a million copies but isn't coming to Europe...
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thebert55
June 25, 2009 at 5:25 am
Sounds like an easy fan translation to me!
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