Advertisements
Player Select
User Reviews
Scribblenauts
Platform: Nintendo DS
Rating: Everyone 10+
Content descriptors: Cartoon Violence, Comic Mischief
Rating summary: This is a puzzle game in which players navigate a series of traps, puzzles, and enemies to collect stars scattered throughout the colorful levels. Players have the ability to summon different objects by writing/typing in the word (e.g., bike, spaceship, lion) and watching it come to life. If multiple words are entered in a sequence, different whimsical scenarios can be triggered: a bicycle can be used to jump over a baby; a bulldozer can clear away a shark; and cabbage can be fed to dinosaurs. Players can elect to summon "cartoony" versions of bats, bombs, guns, and flamethrowers. These types of items can be used to destroy objects or even other summoned items (e.g., a club can be used to hit an animal; steak can be attached to a baby to attract lions; rockets can be lobbed at a man). These triggered animations are minimally depicted and are usually accompanied by popping, musical sound effects; bright, star-shaped flashes; or small puffs of smoke. If players wish to, they may type in the word vomit, which causes a beige-colored lump to appear on the screen.


more









Story Feedback
The Duck Has Spoken.
HA ha ha HAAAA! They almost like didn't know what to say. The game isn't violent or anything but you totally can feed babies to lions and have God get shot to death with a shotgun.... HA HA HA HA HA
I am going to be laughing about this for like years.
They have a winner on their hands. This is the best game I've ever heard of.
Without a doubt, this is the best rating summary I've read. Now we get some real baby back ribs.
Honestly I'd be more worried about shark + steak baby. Eaten by a shark is so much worse than eaten by a lion.
@Poopaloop
That's very true.
That's an interesting thought. Don't game companies usually send a video to the ESRB to watch, and if so, how on Earth could 5th Cell send even a small fraction of the gameplay possibilities?
Ersb THAT ONE.
@famousringo
That's the comedic edge that being a Beatles movie fan gives you, people. famousringo is one of my favorite posters. So of course they post only very infrequently!
Rock on man!
This is going to be huge.
Well as Tai mentioned I'm pretty sure they judge based on a video sent by 5th cell so it may be that someone at 5th cell in fact tied a steak to a baby and fed it to a lion.
Everyone gushes about how he/she was able to type in some word and have it pictured in the game. No one raves about the puzzle design, which seems horribly idiotic to me.
Cross a body of water? Type in pretty much anything you please, and the puzzle is solved. Need to reach something high up? Type in something tall or fly to win. I'd like to be wrong; I've love to see the game actually be challenging and require a modicum of thought, but nothing I've seen tells me otherwise to avoid having such a dismal gut feeling about the title.
Well I haven't heard much but I do recall a certain situation that required the use of a dinosaur. Still I think you're right I can't imagine this game being very challenging. It would probably be best in terms of difficulty if they listed the words in terms of power so in certain challenging maps they could restrict the most powerful ones.
I mean no matter what enemy you face can't you simply summon death or something like that? I mean when you can just call down god I don't see where the challenge comes in. Not that it's not fun to experiment. I just wonder if there will be more to it than just experimentation.
yeah but you can't use the same thing over and over and i've read many reviews where people had to try multiple things to succeed. So hopefully your pessimism is unwarranted! I can see where you are coming from, but the fun in this game comes from using your imagination.
Have you heard about the level with the wood planks in the floor and a shark circling around the bottom in a tank guarding the star and you have to break through the planks and kill the shark? There are 220 levels, some 'puzzle' based and some 'action' based, like wiping out robot zombies. I wouldn't be so quick to judge based on the first level that everybody has played where you get a star down from a tree.
Especially since you can unleash beavers to eat the tree down and make a conveyer belt to bring the star to you, set fire to the tree to get the star, tie dynamite to a rocket and blast the rocket up to the star and then press down on the detonator right when the rocket is near the star to blow the tree apart, make an escalator and have a pack of elk tow it into place for you, then send a cat up to get the star and then have a lion eat the cat. i mean use your imagination!
Yeah there are a lot of levels and an insane amount of replay ability, but I wouldn't pay full price for it. The concept sounds cool on paper, but will it work?
We shall see.
I think the game has FANTASTIC potential but for it to really shine it needs to have some really devious puzzles.
As far as game design goes, for any challenge, the best level design or puzzle design is something that is *just* reachable or traversable by the player's abilities. I fear that most of the puzzles will be too easily beat by conjuring up something obvious. We will indeed see but I'm still very hopeful.
Only the cat would be afraid to come down from the tree and lions can't climb trees.
And to everybody else, i've read through the entire neogaf thread and one of the posters there works at 5th cell and promised that there are insanely hard levels in the game. The levels shown at E3 were mostly levels from the first part of the game.
Don't have an account? Click here to register!